Il s’agit d’un fork de DOSBox des plus intéressant, destiné à Windows Linux et MacOS et créé par Jon Campbell. Il possède une compatibilité excellente et met l’accent sur la précision d’émulation notamment en ce qui concerne l’émulation de Windows 3.x à ME. En outre il ajoute des améliorations en provenance d’autres builds comme DOSBox ECE avec l’émulation de la 3DFX en interne.

 

dosbox-x
 

Les améliorations sont les suivantes:
 
#4
– MPU 401 IRQ is selectable
– Games testing
– Didn’t forget to include FREECG98.BMP this time
– Windows builds now include dosbox.reference.conf for your reference
 
#3
Windows XP support cannot be maintained by myself, unfortunately. VS2015 and later have bugs in the runtime that prevent it, and I have better things to do
– Fix Linux-specific code appearing in Windows builds that erroneously converted all paths to use forward slashes on Windows. Oddly enough despite this mistake relative paths still worked on Windows 10

 
#2
– Integration device no longer announces itself through ISA Plug & Play (unless enabled in dosbox.conf)
– Internal code cleanup and reorganization. Several projects thrown in over time were disentangled from the main DOSBox-X source code to help keep the code organized.
– SDL2.x Windows builds fixed to reject emulated mouse clicks from the touchscreen, because it already handles touchscreen events itself. This fixes accidental « double clicking » when used with guest pointer integration and Windows 3.1.
– HGC/CGA (monochrome) paper-white option (basic2004)
– Game Blaster CMS frequency correction (basic2004)
– Fixed audio deadlock/hang problems with Linux, SDL 1.x, and PulseAudio
– BOOT command fixed to refuse to work in PC-98 mode. It will stay this way until enough BIOS calls are implemented to make booting a guest OS in PC-98 mode workable.
– SID frequency correction (basic2004)
– OpenGL double aspect ratio correction fixed
– OpenGL fixed to use hardware scaling properly, with interpolation
– Windows SDL 1.x: Output menu fixed to correctly indicate OpenGL vs OpenGL NB
 
#1
– Directories on the host that contain a file who’s name is non-representable in the guest no longer cause directory enumeration to fail entirely, all representable files will show up
– SDL 2 builds now use a different filename for the saved mapper file
– SDL 2 builds: mapper interface now responds to touchscreen as well as mouse
– « Overlay » output removed, there’s no point to having it
– Added WinPCAP headers, which also enables NE2000 emulation for Windows builds if WinPCAP is installed.

 

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