Il s’agit d’un émulateur de Sega Dreamcast en cour de développement.
 

 
Added
– New app icon.
– New animated background in user interface.
– PowerVR DMA support (Sonic Shuffle, Simple2000 Series).
– PowerVR fog support.
– 32-bit support for Android.
– GL ES 3.x support for Android.
– AArch32 and AArch64 JITs for Android.
– Built in fps counter.
– Automatic frame skipping.
– Reset binds option in input menu.
– Support for Nintendo Switch Joy Cons.
– Automatic library directory scanning.
– Touch screen suppport.
– Virtual gamepad input device.
– Save state support.
 
Changed
– Mac builds are now distributed as app bundles.
– Mac builds now write out internal files to ~/Library/Application Support/redream.
– Make options save before shutting down in the off-chance that there’s a crash during shutdown.
– Improved per-strip accuracy.
– Optimized texture conversion routines.
– Lowered per-pixel requirement to GL 4.3+ / GL ES 3.2+.
– Improved framebuffer presentation accuracy and raw framebuffer write detection.
– Numerous rendering performance improvements as a result of Android optimizations.
– Improved AMD rendering performance when using per-pixel sorting. RX 480 at 1440p x 64 layers improved from ~50 fps to ~190 fps in Sonic Adventure main menu.
– Avoid persisting the pc to the context as frequently.
– Avoid persisting the cycle count to the context as frequently.
– Avoid unnecessary page permission changes when applying memory watches.
– Inline hot MMIO paths.
– Inline constants during code compilation.
– Added constant materialization optimization pass.
– Reduce register pressure in MACL / MACW operations.
– Use floating-point instructions for floating-point data transfers to reduce redundant SH4 context accesses.
– Run at a fixed 60hz in the UI.
– Improved indexing of disc box art.
– Raised maximum input devices to 32.
– Refactored virtual memory system to work with only a 29-bit address space.
– Filter out single-session CDIs in the UI which require a boot disc to use.
– Improved frame pacing and performance by tightening up the audio and video sync.
– Turbo button is now a toggle.
 
Fixed
– SLEEP instruction not waking correctly (Psyvariar 2, Shikigami no Shiro II).
– Linux build unnecessarily linking with optional libraries (libXinerama, etc).
– Linux build using the incorrect directory for internal files when using a symlink.
– Mac build flashing on startup when fullscreen.
– More robust self-modifying code detection (Shenmue, Shenmue II).
– More robust culling of degenerate vertices (Wacky Races, Soul Calibur, Headhunter).
– Artifacts along the 1-pixel edge of the viewport in some games.
– Garbage data outside of the viewport in games attempting to compensate for overscan.
– Numerous HLE BIOS issues (MSR, 2K sports games).
– Corrected TOC for GDI and CHD disc images, fixes missing audio tracks in BIOS music player (MDK2).
– Crash when the texture cache reset mid-game in libraries with more than 512 games.
– Incorrect polygon winding for background plane (MDK2).
– Geist Force hanging during intro.
– Jet Set Radio crashing during graffiti free paint.
– Pro Pinball Trilogy hanging on boot.
– Monaco Grand Prix hang on startup.
– NHL 2K2 hanging in the main menu.
– NHL 2K2 pause menu rendering.
– Slave Zero failing to boot.
– Toe Jam and Earl crash on startup.
– Audio clicking in Sonic Adventure menus.
– Music in MDK2 and Stupid Invaders not playing.
– Music in Maken X cutting out during intro and beeping.
– Music in Walt Disney World Quest not pausing in menus.
– Music in Test Drive Le Mans going off the rails after ~10 minutes of play.

 
Les changements sont également visibles ici.
 
Une version payante (proposant la HD) est disponible sur le site officiel.
 

Télécharger Redream v1.5.0 (2024/08/21) (2.5 Mo)

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