Il s’agit d’une version béta de bsnes ajoutant un mode haute résolution au mode 7 et qui gère à présent l’affichage en mode écrans larges, le résultat est absolument magnifique !! Espérons que byuu pourra l’intégrer dans le projet officiel prochainement !
 

Avant

 

Après!

 

WideScreen en action !

Avant

Après!

 
New in this version:
 
– Widescreen extension is new computed for the AR plus the overscan and aspect correction settings [#29] (see ReadMe for a list of values)
– Fixed broken image when editor is paused [#24] (Hopefully also fixes crashes mentioned in #12)
– Fixed Ignore Window functionality, e.g. for Terranigma Mode 7 widescreen [#22] (Also the replacement x-coordinate can be set again)
– Fixed Gamma/Luminance/Saturation settings being applied [#23] (Gamma defaults is 150, previous behavior matched 100)
– Fixed transparency issue in Kirby’s Dreamland 3 via a hackish implementation of non-hires backgrounds in hires-scenes when scaling is enabled [#10] (Also improves hires handling at odd scale levels)
– Fixed regression in HD window functionality [#25] and added first primitive improvement for the issues with horizontal lines [#19] (this is all still considered experimental)
– Fixed Super Game Boy on libretro
– Added libretro settings Aspect Correction and Gamma/Luminance/Saturation and corrected overclocking to not go below 100%
– Update to latest bsnes (114.3) and SameBoy trunk
– beta 10.1 did include libretro improvements enabling MSU-1 [#16] and cheat [#17] support and officially adding the Switch port (currently without multi-threaded-renderer)

– All provided as-is, libretro core available on Windows, Linux, Android & Switch via the RetroArch updater

 
Resetting settings recommended

 

 
A télécharger ici: beta 1, beta 2, beta 3, beta 4, beta 5, beta 6, beta 7, beta 8, beta 9, beta 8, beta 10, beta 10.2.

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