Cet émulateur est également le plus complet des outils de développements X68000 existant aujourd’hui. Il s’agit d’un fork de l’émulateur XM6 v2.05 de PI avec une pléthore de nouvelles fonctionnalités. Les changements sont pour la plupart liés à l’interface utilisateur et un accent a été mis sur le développement et les fonctions de débogage plutôt que sur l’exactitude de l’émulation, cependant il y a suffisamment d’améliorations pour qu’il soit recommandé d’utiliser cette version plutôt que XM6 v2.06 finale.
Les changements:
Additions & Changes:
– Audio is no longer disabled while saving state. Seems to help a little bit.
– Altered the function of the Alt-L accelerator since it wasn’t used much.
– Clicking the labels in the Sound Buffer configuration group reverts to default.
– Single-floppy insertion via command line no longer resets the virtual machine.
– Resets initiated via CLI or drag-and-drop now unpause the virtual machine.
– The CLI interface was expanded. The details are in the manual.
– Pausing emulation is now delayed until the current frame finishes rendering,
except if it appears the user is doing something technical (e.g. breakpoints
are active, CPU windows are open, etc.) in which case it halts immediately.
– An accelerator to advance to the end of the current frame is now available.
– It can be pressed to single-step emulation, or held down for slow motion.
– The MBCS edition can now load state files created by the Unicode version.
– This feature was added because the MBCS version is now useful for regression
testing the updated graphics, which are only present in the Unicode edition.
Bug fixes:
– Fixed an error in the way the CPU core processes interrupts.
– Fixed the percentage displayed in the caption when toggling speed limiting.
– Reduced the amount of visual distortion in some games when pausing emulation.
– Mouse blanking is now disabled in full-screen mode if subwindows are open.
– Holding Shift while activating an MRU keyboard mnemonic is now supported.
– Fixed a spurious warning in the log, albeit not one that was normally visible.
– Emulating a stopped CPU was taking an excessive amount of processing power.
– Known unreliable virtual input devices will now be ignored.
– The MFP device’s internal data was not being initialized.
– Alt-F4 was not working when the keyboard was in Game Mode.
– Fixed a few bugs related to search windows.
– Fixed some issues with the kludging applied to the Windows keys,
although it is still recommended to use the Alt keys instead.