Un émulateur Sam Coupe tournant sous Windows et développé en Open Source. Le site de développement se trouve ici.
 

 
Les changements:
– updated D3D9 backend to D3D11 for G-Sync/FreeSync support (fullscreen).
– updated DirectSound backend to XAudio2 2.9, for better dynamic device support.
– added integer scaling to reduce scaling artefacts, especially in debugger.
– added sRGB support to rendering pipeline for gamma-correct blending.
– added motion blur option to reduce Gigascreen animation flicker.
– added alt- window scaling up to Alt-9 (500%).
– added multi-sector read support to ATA devices (used by PlayAnimHD).
– changed frame sync to be time based for smoother frame delivery.
– changed function key mappings to use strings in config file.
– fixed reset when LINE port set to zero giving black boot screen.
– fixed creating new MGT/CPM images.
– removed video scanline support, which is less useful on modern displays.
– removed window size snapping and forced window size changes.
– removed real Windows printer support.

 

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