Le premier émulateur de Sega Model 3 créé par Bart Trzynadlowski, Ville Linde et Stefano Teso dans sa version de développement (voir ici) [source].
Les changements:
r818
Rename command line SCSP option to -legacy-scsp and -new-scsp
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r817
Correct the returned value from previous getbass patch
There was a strange side effect on Ocean Hunter game
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r816
Getbass related
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r815
Small oversight in the new SCSP code
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r814
Various SCSP improvements and code cleanup:
– Ported MAME’s implementation
– Corrected FM sound for songs in VF3 that use it
– Music tempo now closer to real hardware thanks to emulating two SCSP chips.
– Add LegacySoundDSP config option for games with SCSP DSP glitches (ex. engine noises in Sega Rally 2, and loud garbage on Bahn’s stage in Fighting Vipers 2)
– Renamed SysFPS to « SoundClock » (since raising this appears to adjust the sound frequency).
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r813
New ecap crc rom + rom patch
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r812
Low level z80 core bug
Discovered when looking at lemans ffb board (real Model3 rom, not Model2 stcc one)
This could affect other ffb board and/or scud race DSB1 sound board
However I didn’t notice any bad things
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r811
Remove some debug code
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r810
Update glew version
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r809
build fixes for mac
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r808
skichamp rom patch : prevent driveboard error at boot
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r807
Linux build compatibility changes
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r806
Update makefiles
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r805
silence a few casting warnings
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r804
Netboard related : Define a new hardware line in games.xml
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r803
_rotl() replacement
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r802
Only try and make a connection if we have enabled EmulateNet
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r801
Fix corrupted memory in network mode
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r800
remove old files
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r799
Replace network code with new tcp implementation
Ajout:(inclut officiellement)
– correction des musiques dans sega rally 2 (mix)
– correction musique 1er niveau 2joueurs (la cave rouge) dans vf3 (pas sûr de la modif, et donc cela peut éventuellement entrainer d’autre problèmes sonore sur d’autre jeux).
Les fichiers sont compilés par Lo v2, merci à lui.
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