Il s’agit d’un émulateur de PlayStation One.
 


 
Caractéristiques:
– CPU Recompiler/JIT (x86-64 and AArch64)
– Hardware (D3D11 and OpenGL) and software rendering
– Upscaling and true colour (24-bit) in hardware renderers
– « Fast boot » for skipping BIOS splash/intro
– Save state support
– Windows and Linux support – macOS may work, but not actively maintained
– Supports bin/cue images, raw bin/img files, and MAME CMD formats.
– Direct booting of homebrew executables
– Digital and analog controllers for input (rumble is forwarded to host)
– Qt and SDL frontends for desktop
– Qt frontend has graphical configuration, and controller binding
– Automatic content scanning – game titles/regions are provided by redump.org

 
Configuration requise:
– A CPU faster than a potato.
– For the hardware renderers, a GPU capable of OpenGL 3.0/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 and above. So, basically anything made in the last 10 years or so.
– SDL-compatible game controller (e.g. XB360/XBOne)

 
Changements:

– [71636d2]: add input descriptors for remaps (hunterk) #849
– Save main window position/state to config (Connor McLaughlin)
– Fix incorrect serialization of some options (Connor McLaughlin)
– Put linear/integer upscaling on the same line in game properties (Connor McLaughlin)
– Add trait for disabling PGXP texture correction (Connor McLaughlin)
– Allow updating to previously skipped builds by forcing update (Connor McLaughlin)
– Update libchdr (Connor McLaughlin)
– Fix game properties opening on wrong tab (Connor McLaughlin)
– Use assume messages/confirmations from core are UTF-8 (Connor McLaughlin)

 

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