Il s’agit d’un émulateur de PlayStation One.
Caractéristiques:
– CPU Recompiler/JIT (x86-64 and AArch64)
– Hardware (D3D11 and OpenGL) and software rendering
– Upscaling and true colour (24-bit) in hardware renderers
– « Fast boot » for skipping BIOS splash/intro
– Save state support
– Windows and Linux support – macOS may work, but not actively maintained
– Supports bin/cue images, raw bin/img files, and MAME CMD formats.
– Direct booting of homebrew executables
– Digital and analog controllers for input (rumble is forwarded to host)
– Qt and SDL frontends for desktop
– Qt frontend has graphical configuration, and controller binding
– Automatic content scanning – game titles/regions are provided by redump.org
Configuration requise:
– A CPU faster than a potato.
– For the hardware renderers, a GPU capable of OpenGL 3.0/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 and above. So, basically anything made in the last 10 years or so.
– SDL-compatible game controller (e.g. XB360/XBOne)
Les changements:
– Second part of beta -> preview (Connor McLaughlin)
– Add base support and hexadecimal functions (Jean-Baptiste Boric)
– Add GDB server settings (Jean-Baptiste Boric)
– Implement GDB protocol (Jean-Baptiste Boric)
– Implement GDB server (Jean-Baptiste Boric)
– Add additional code types from @PugsyMAME (Connor McLaughlin)
– [fcc6bf0]: Update README with dev vs preview builds (Connor McLaughlin)
– Fix some bugs in GetTitleForPath (Michael Forney)
– [d0398c8]: Common/FileSystem: Fix canonicalization of paths beginning with ./ (Michael Forney)
– [7a40a84]: Common/FileSystem: Fix misspelling of ‘separator’ (Michael Forney)
– Fix threads detection on libc with built-in support (Michael Forney)
– Include
– Move blit swap chain option to display settings (Connor McLaughlin)
– [34dace4]: dep/xxhash: Update to latest version (Connor McLaughlin)
– [f6c0156]: Common/Image: Add save helpers, fix errors (Connor McLaughlin)
– Fix incorrect extension check for other formats (Connor McLaughlin)
– [ebaad0f]: Common/GL: Add replace method to texture (Connor McLaughlin)
– [a66f14b]: Vulkan/Texture: Add UpdateFromBuffer method (Connor McLaughlin)
– Support replacing VRAM writes with new textures (Connor McLaughlin)
– Add a hotkey to reload texture replacements (Connor McLaughlin)
– Add texture replacement options to advanced settings (Connor McLaughlin)
– [d187c8b]: GPU/HW: Fix a potential case where depth isn’t cleared on viewport change (Connor McLaughlin)
– Update French translation (Connor McLaughlin)
– Fix xxhash on non-Windows (Connor McLaughlin)
– Use x86 dispatch for xxhash (Connor McLaughlin)
– Support multiple updater channels (Connor McLaughlin)
– Don’t save/load input profile rumble for motorless controller types (Albert Liu)
– Fully clear controller section before loading profile (Albert Liu)
– Support screenshotting 16-bit display formats (Connor McLaughlin)
– [1998042]: Atualização Português do Brasil (Anderson_Cardoso) #1278
– [bb528fb]: Fix inconsistent forward/backward slashes in Memcard Editor (Silent) #1285
– [9384f3a]: Qt/CheatManager: Fix checking groups not updating child nodes (Connor McLaughlin)
– [f393ea6]: Shaders/Cccalibrator: Fix compile errors (Connor McLaughlin)
– Support emulating a depth buffer from PGXP depth values (Connor McLaughlin)
– Add game settings/hotkey for PGXP depth (Connor McLaughlin)
– Add PGXP Depth Buffer options (Connor McLaughlin)
– [51eb494]: Memcard Editor: Fix relative shared paths not opening in Memcard Editor by default (Silent) #1285
– [ce4e9f4]: Update Simple-Chinese language file to latest (zkdpower) #1284
– [f798877]: Update README.md (Connor McLaughlin)
– [31f7ec7]: Update README.md (Connor McLaughlin)
– Fix default value of PGXP depth buffer (Connor McLaughlin)
– [33fdbe4]: Atualização Português do Brasil (Anderson_Cardoso) #1289
– [3f22f55]: Update Simple-Chinese language file to latest (zkdpower) #1297
– Fix missing translation files #1301 (Albert Liu)
– [aedfff7]: Adding 2 more games that needs CPU PGXP
– Alundra 2 and Disney’s Aladdin in Nasira’s Revenge (#1287) (MojoJojoDojo) #1287
– Remove guncon/mouse/negcon controller types (Connor McLaughlin)
– Rename beta builds to preview builds, stable to development (Connor McLaughlin)
– Remove unused scripts (Connor McLaughlin)
– [c0cc0a3]: Fixed Slide Code cheat type (PugsyMAME)
– Second part of beta -> preview (Connor McLaughlin)