Un émulateur de GB/GBC/GameBoy Advance écrit en langage C par Jeffrey Pfau (endrift) et basé (sensiblement) sur GBA.js et qui a comme objectif d’être un émulateur de haute qualité. Disponible pour Windows (Vista et +), Linux, Mac OSX et bien d’autres systèmes.
 
mgba
 
Les changements:
 

Emulation fixes:
– GB I/O: Fix incrementing SGB controller when P14 is low (fixes #2202)
– GB Video: Render SGB border when unmasking with ATTR/PAL_SET (fixes #2261)
– GBA SIO: Fix SI value for unattached MULTI mode
– GBA Video: Fix backdrop color if DISPCNT is first set to 0 (fixes #2260)
– GBA Video: Don’t iterate affine backgrounds when disabled
– GBA Video: Delay enabling backgrounds in bitmap modes (fixes #1668)
 
Other fixes:
– ARM Decoder: Fix decoding of lsl r0 (fixes #2349)
– FFmpeg: Don’t attempt to use YUV 4:2:0 for lossless videos (fixes #2084)
– GB Video: Fix memory leak when reseting SGB games
– GBA: Fix out of bounds ROM accesses on patched ROMs smaller than 32 MiB
– GBA: Fix maximum tile ID in caching for 256-color modes
– GBA Video: Fix cache updating with proxy and GL renderers
– Libretro: Fix crash when using Game Boy codes (fixes #2281)
– mGUI: Fix crash if autosave file can’t be opened (fixes #2268)
– Qt: Remove potentially deadlocking optimization
– Qt: Fix corrupted savestate and fatal error text
– Qt: Fix sprite compositing when sprite tiles go out of bounds (fixes #2348)
 
Misc:
– GBA I/O: Update KEYINPUT in internal I/O memory (fixes #2235)
– SDL: Use SDL_JoystickRumble where available
– Wii: Add adjustable gyroscope settings (closes #2245)

 

Télécharger mGBA (32 bits) v0.10.5 (13.8 Mo)

Télécharger mGBA (64 bits) v0.10.5 (13.5 Mo)

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