Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.
 

 
Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
– Hardware (D3D11, OpenGL, Vulkan) and software rendering
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
– PGXP for geometry precision, texture correction, and depth buffer emulation
– Adaptive downsampling filter
– Post processing shader chains
– « Fast boot » for skipping BIOS splash/intro
– Save state support
– Windows, Linux, highly experimental macOS support
– Supports bin/cue images, raw bin/img files, and MAME CHD formats.
– Direct booting of homebrew executables
– Direct loading of Portable Sound Format (psf) files
– Digital and analog controllers for input (rumble is forwarded to host)
– Namco GunCon lightgun support (simulated with mouse)
– NeGcon support
– Qt and NoGUI frontends for desktop
– Automatic updates for Windows builds
– Automatic content scanning – game titles/regions are provided by redump.org
– Optional automatic switching of memory cards for each game
– Supports loading cheats from libretro or PCSXR format lists
– Memory card editor and save importer
– Emulated CPU overclocking
– Integrated and remote debugging
– Multitap controllers (up to 8 devices)
– RetroAchievements

 
Configuration requise:
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, or AArch64/ARMv8, otherwise you won’t get a recompiler and it’ll be slow.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.

 

 

Les améliorations sont:
 
Preview Build:
– b984163: Replace existing issue templates with issue forms (Hugo Locurcio) #2783
– 2c1ee93: Improve macOS and Linux build instructions (Hugo Locurcio) #2782
– d13a418: Use Ninja for macOS builds on GitHub Actions (Hugo Locurcio) #2784
– Disable GPU runahead for Red Asphalt PAL (Connor McLaughlin)
– 541947c: CPU/CodeCache: Fix currently-invalidated blocks breaking memory states (Connor McLaughlin)
– Prevent mismatched va_start/va_end in log (Connor McLaughlin)

 
Development Build:
– 28ebc46: remove check for xbox one as it doesn’t work on series consoles (tunip3) #2636
– 6253003: Update Bug Report! (Anderson_Cardoso) #2639
– b0cd59e: Add version number to the Windows executable (qurious-pixel) #2658
– 8ccee29: Disable AppX signing for PRs (qurious-pixel) #2665
– Fix incorrect operator (Connor McLaughlin)
– 764c6e4: Rewrote gamedb with revisional hashes (Silent) #2668
– e38ee51: Fix progress bar not starting from 0 when verifying the data track (Silent) #2668
– 85ea9a6: Add image verification (Silent) #2668
– 6a005f0: Set DSRINPUTLEVEL and CTSINPUTLEVEL to true for Armored Core (gameblabla) #2669
– e6b6ff6: Revert « Add version number to the Windows executable » (Connor McLaughlin) #2672
– Set version in rc files at build time #2672 (Connor McLaughlin)
– 45a2e0d: Update compatibility list (Connor McLaughlin)
– Fix gcc warning (Connor McLaughlin)
– Should include common types not core types (Connor McLaughlin)
– Fix warnings in gcc debug build (Connor McLaughlin)
– Fix unused variable warning (Connor McLaughlin)
– Remove unused variable in DrawEnhancementsOverlay (Connor McLaughlin)
– 5367a63: Update README.md (Connor McLaughlin)
– Save/load autofire to input profiles (Connor McLaughlin)
– Reduce log level of IRQ request command (Connor McLaughlin)
– Fix possible crash on startup in SizeChanged (Connor McLaughlin)
– 34ace7d: Atualização Português do Brasil (Anderson_Cardoso) #2673
– d8e2fac: Update Simple-Chinese Translation to latest. (zkdpower) #2681
– bcbe93a: Fixup IsValidPSExeHeader (Silent) #2683
– 58f0549: Common/ProgressCallback: Elide some redundant updates (Connor McLaughlin)
– Special case immediate GetlocP after play/read before int (Connor McLaughlin)
– Fix building (again) (Connor McLaughlin)
– IDXGIDevice is not a parent of ID3D12Device (Connor McLaughlin)
– Fix cuesheets with absolute paths #2688 (Silent)
– Remove Android beta link (Connor McLaughlin)
– d7b9132: Update SDL game controller database (Connor McLaughlin)
– ae92ce8: Update game database with NeGcon entries from PiperCalls (Connor McLaughlin)

 

Stable Build:
WIP

 

Télécharger DuckStation v0.1 build 90XX (40.2 Mo)

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