Très performant, PPSSPP est un émulateur de Sony PSP (pour Windows, Android et autres via SDL) gratuit et libre écrit en C + + par Henrik Rydgard (très connu sous le pseudo de Ector, déjà auteur de l’émulateur de PSP Potemkin et surtout connu pour Dolphin, ayant également exercé sur nombre d’émulateurs Dreamcast).
 


 
Les changements sont les suivants:
 
* Massive number of rendering fixes
– Water in Outrun 2006 and DiRT 2 now renders correctly (logic op fixes) ([#15960], [#16208], [#16032], [#16024], [#15967])
– Split/Second now renders all effects correctly
– Multiple fixes workarounds for clipping/culling, both through clip planes and geometry shaders, fixing
graphical issues in many, many games and getting rid of hacks ([#16142], [#16504], [#16442], [#16383], [#16165], [#16162], [#16049], others)
– Killzone color effect now renders efficiently and correctly (in-game only, not title screen) ([#15934])
– Ridge Racer speedometers and lens flares fixed ([#16084], [#16188], [#16115])
– Lens flare effect fixed in Burnout Dominator, Ridge Racer, Colin McRae, several others ([#16014], [#16081], [#16076], [#16073])
– Shadows in Colin McRae are no longer flickering (side effect of other fixes)
– Spongebob: Yellow Avenger renders correctly (previously very broken) ([#15907], [#15903])
– Cars: Race-o-Rama, and MX vs ATV Reflex render correctly (at 1x resolution only) ([#15898], [#15907])
– Asphalt 2 depth occlusion problems fixed ([#15854], [#15853])
– Fix performance regression in Juiced 2 while also fixing the graphics ([#15888])
– Silent Hill games are less broken ([#16127])
– Depth occlusion and other problems fixed in Kurohyou (both games) and Ratchet & Clank ([#16454], [#15772], [#15728], [#15859])
– Misshitsu no Sacrifice intro animation and Macross water rendering fixed (3D texture) ([#15727])
– Tekken 6 Nancy laser beam fixed, plus line rendering fixes in rRootage and other games ([#16067])
– Tiger & Bunny, Yu-Gi-Oh, GEB, and PlayView games – JPEG image display issues ([#16179], [#16184], [#15924])
– Many, many others like Hunter x Hunter, Crash: Mind over Mutant, Boundless Trails, etc. ([#16265], [#16043], [#16379], [#15822], [#16358])
* Software renderer performance and accuracy improvements
– Better performance ([#15998], [#16001], [#16011], [#16039], [#16054], [#16080], [#16085], [#16094], [#16102], [#16387], [#16486], [#16502], [#16518])
– Improved accuracy, clipping ([#15999], [#16005], [#16042], [#16086], [#16117], [#16231], [#16241], [#16265], [#16274], [#16469], [#16470], [#16478], [#16480], [#16485])
* New features
– Initial VR support added (Quest and PICO only for now, PC in the future) ([#15659], [#15901], [#16246], [#16262], [#16273])
– MSAA antialiasing added to the Vulkan backend (desktop only) ([#16458])
– New API for plugins to access aspect ratio, scaling and fast-forward ([#16441]), other new APIs & improvements ([#15748], [#16121], [#16187], [#16198], [#16389])
– Read texture replacement packs directly from ZIP files ([#16304])
* UI improvements
– New interactive Display Layout & Effects screen, replacing the old Display Layout Editor ([#16409], [#16415], [#16417], [#16445])
– Add default shader for LCD persistence simulation ([#16531])
– Game being played can now be seen as a background in most menus ([#16404], more)
– Reorganize speed hack settings ([#16346], [#16347], [#16348], [#16432])
* Stability fixes
– Workaround for hangs on older Adreno GPUs ([#16422])
– Input handling fixes for deadzones and touch controls ([#16419], [#16450])
– Avoid game bugs in Twinbee Portable ([#16388]) and Shining Ark ([#16449])
– Fixes to D3D9 backend issues ([#15723], [#15815], [#15926], [#16100], [#16232], [#16550])
* IR interpreter (iOS, etc.) bug fixes
– Metal Gear Solid – Peace Walker no longer bugged out ([#16396])
– VFPU fixes for Dissidia, others ([#16302], [#16305], [#16306])
* Performance improvements
– Vulkan bandwidth and synchronization optimizations ([#16434], [#16099], [#16090], [#16072], [#16061], [#16060], [#16035], [#15917])
– Lighting « ubershader » optimization to prevent hitches ([#16104], [#16111])
– Assorted minor other improvements ([#15589], [#15843], [#16190])
– Improve texture replacement memory usage ([#15884], [#16304], [#16314])
– Texture upscaling speedup and fixes ([#15803], [#16125])
* Other
– HLE/CPU accuracy improvements helping Brooktown High, Frontier Gate, Madoka Magicka, some language patches ([#16413], [#16070], [#16052], [#15930], [#15952], [#15957], more)
– Many GE debugger improvements ([#15839], [#15851], [#15894], [#15925], [#15974], [#16007], [#16047], [#16096], [#16201])
– Optional memory alignment validation in IR mode ([#15879], [#15880])
– Fix netplay assertion in Cars ([#16089])

 

Cette archive inclut la version 32 et 64 bits.

 

Télécharger PPSSPP v1.19.2 (28.5 Mo)

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