Il s’agit d’une interface utilisateur simple à utiliser destinée à mupen64plus, gratuite et open source elle est écrite en C++.
 

 
– Fix reset button not working properly in RMG-Input
– Fix profiles not being deleted properly when clicking on cancel/close in some cases in RMG-Input
– Fix paraLLEl not logging to the log window
– Fix paraLLEl’s odd window behavior by not saving the window size when emulation ends
– Fix GLideN64 initializing a noise texture being slow (see gonetz/GLideN64#2757)
– Fix issue where an unbound mapping in RMG-Input would respond to an A controller button press in-game
– Fix issue where RMG-Input wouldn’t save anything but the currently opened profile
– Fix mapping button size increasing when reloading settings in RMG-Input
– Fix analog stick mapping in-game when having buttons and axis bound in RMG-Input
– Fix height mismatch of « Profile » and « Input Device » UI elements in RMG-Input
– Fix updater script not using the correct path seperators on Windows
– Fix GLideN64’s per game settings being overwritten by the updater on windows (or not being updated on linux, see gonetz/GLideN64#2756)
– Fix « Automatic » input device not opening controller device when clicking on ‘Refresh’ in RMG-Input
– Fix game specific profile having unexpected UI behavior in RMG-Input
– Fix cancel and close button not working correctly in RMG-Input
– Fix profile saving not working correctly when having the same profile selected for multiple players in RMG-Input
– Add « Filter Events Based On Joystick Type For Buttons » setting to RMG-Input
– Add « Filter Events Based On Joystick Type For Axis » setting to RMG-Input

 

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