Très performant, PPSSPP est un émulateur de Sony PSP (pour Windows, Android et autres via SDL) gratuit et libre écrit en C + + par Henrik Rydgard (très connu sous le pseudo de Ector, déjà auteur de l’émulateur de PSP Potemkin et surtout connu pour Dolphin, ayant également exercé sur nombre d’émulateurs Dreamcast).
Les changements sont les suivants:
CHD support
CHD was originally a format for compressing hard drives from arcade games in MAME, but has since became the most popular format for storing ISOs for CD- and DVD-based video game consoles. PSP already has a different format, CSO, which can be used to similarly loss-lessly compress ISOs, and as a bonus, unlike CHD, these actually work on the real hardware.
So you might ask, why support CHD? It does provide a slightly better compression ratio, but the main reason is that it’s simply been requested a lot. Many people seem to familiarize themselves with a set of tools, and since CHD works to compress ISOs for most other systems, people just want to stick with it. So now we support it.
Important fixes in 1.17
– Several serious hangs and crashes that could happen when switching away from the app, especially from the pause screen, have been fixed.
– Multiple rendering issues have been fixed, and rendering performance has been further optimized.
– PPSSPP now tracks total time played per game, you can check it in the info screen for each game (long press the icon).
– Some new UI features, like the ability to keep the game running behind the pause menu overlay.
– Many input fixes, especially around deadzone handling for both analog stick and tilt control.
– Many bugfixes around texture replacement.
– Input latency has been greatly improved on the SDL build with Vulkan. Don’t use OpenGL on -Linux if you can avoid it.
– For RetroAchievements, renamed the Challenge mode to Hardcore mode and made it the default, as is standard.
Cette archive inclut la version 32 et 64 bits.