Il s’agit de l’émulateur de Nintendo DS mais dans une version en cours de développement.
(Builds automatiques ou là )
Les principaux changements depuis ma news précédente sont:
– OpenGL ES Renderer: Fix a bug where the final output framebuffer is Y-flipped. (Regression from commit 3db6d56.)
– OpenGL Renderer: Do some more code cleanup and tune-ups.
– Remove redundant and currently unused Makefile.
– OpenGL ES Renderer: Fix a major performance bug on many ARM-based mobile devices with integrated GPUs.
– OpenGL Renderer: Do some minor tune-ups.
– Linux Ports (All): Update Autotools and Meson scripts to add JIT support for ARM targets.
– CLI port: Allow to map NDS keys to joystick buttons.
– Linux Ports (All): Update the Code::Blocks project file to add build targets for AArch64. Also do some other misc. updates.
– Fix another whitespace
– Fix whitespaces and add comment
– Colorspace Handler: Fix compiling for strict NEON.
– CLI port: Allow to map NDS keys to joystick buttons.
– OpenGL Renderer: Simplify the code by removing the references to multiple output shaders, since commit 0c7cb99 has obsoleted them.
– OpenGL ES Renderer: Fix a bug where RGBA6665 color output would fail. (Regression from commit de9fc5a.)
– OpenGL Renderer: Remove the additional FBOs that were introduced in commits 60385bd, 8b5ac56, and 3ef9271 in an attempt to fix rendering on old GPUs like the Intel HD 4000. (Fixes #820.)
– Cocoa Port: Fix OpenGL context creation on older macOS.
– GTK / GTK2 Ports: EGL contexts running legacy OpenGL no longer require the EGL_KHR_surfaceless_context extension.
– GTK2 Port: Set the audio volume in the same way as the GTK port so that the audio volume is consistent between the two ports.
– Linux Port (GTK/GTK2): Remove the requirement for libGLX.so when requesting a GLX context since libGL.so is all we need here.
– Video Filters: Improve performance of Deposterize and XBRZ CPU-based filters. (Based on PR #631.)
– Ugh, let’s try fixing the last stubborn Meson build script…
– Fix some issues with Meson build scripts. (Regression from commit ca566eb.)
– OpenGL Renderer: Finalize all renderer-client integration to « just work ».
– OpenGL Renderer: Fix a few bugs here and there.
– Cocoa Port: Update OpenGL renderer integration code to reflect current design patterns.
0.0.0.1437
– OpenGL ES Renderer: Finalize the last remaining bug fixes so that the ES renderer can work « out of the box ».
Notez que les fichiers sont mis à jour régulièrement sur notre site mais ne sont newsés que de temps en temps.
Télécharger DeSmuME (Dev) v0.9.14.1562 (2.6 Mo)
Télécharger DeSmuME (Français) v0.9.14 (14/02/2024) (2.1 Mo)