ShadPS4 est un émulateur préliminaire de PS4 pour Windows et Linux écrit en C++ créé par Shadow (d’ou il tire son nom), auteur et contributeur de projets prestigieux comme PCSX, PCSX2, PCSP, JPCSP, Arcadeflex, RPCS3…
Les changements principaux en résumé:
A new release first of this year. A lot of things has been improved since last release , making a lot of new games playable and some others has interesting progress . Below is a short list of what’s changed:
– Improved Devtools
– Improvements in shader recompiler
– Added sceGnmGetEqEventType/sceKernelGetEventData
– Improvements to audio backend (SDL)
– Improved HLE fibers library
– Motion Controls implementation
– Improvements to savedata
– Unmap Fixes
– Implemented sceNpCmp functions
– GUI: Speed up GUI loading by caching game sizes
– sceKernelAio* implementation
– Fixes to several Surface Formats
– Fix for address_space initialization on Windows
– sceKernelVirtualQuery Fixes
– Added ability to change save data path
– libraries: Implement libSceZlib
– Several translations update
Site source. Liste de compatibilité ici.