ShadPS4 est un émulateur préliminaire de PS4 pour Windows et Linux écrit en C++ créé par Shadow (d’ou il tire son nom), auteur et contributeur de projets prestigieux comme PCSX, PCSX2, PCSP, JPCSP, Arcadeflex, RPCS3…
Les changements principaux en résumé:
Another exciting release coming from shadPS4 team. A lot of new features (FSR,HDR) and a lot fixups in this new release . It is really a special day for me since it is my birthday as well (shadow) and 24 years after first pcsx2 release.
It is amazing to see what this team has accomplish since my previous anniversary release. From some openOrbis demos last year we went to having a lot of commercial games running (yes not only bloodborne). Hoping next release will bring even more games working 😉 :
– Keyboard and mouse input remapping
– A lot of fixes to shader recompiler
– Fixed videoOut events
– Lot of fixes to memory HLE calls
– Qt gui fixes and improvements
– Fixed some causes of « Attempted to track non-GPU memory »
– Fixed gyro and acceleration sensor handling
– Improved compatibility with older cpus
– Improved compatibility with Unity games
– Added HDR support
– Added FSR support
Site source. Liste de compatibilité ici.