– Cocoa Port: Support Automatic Graphics Switching, allowing the use of the integrated GPU to run video display windows. (Requires a dual-GPU MacBook Pro with Metal-capable GPUs.)
– GPU: Add some more optimizations hints in CopyLineExpand() for SSSE3.
– OS: LLE cellSync2, stub some functions
– Frontend: Add SPU debugging options
– OS: LLE sys_fs
– Frontend: Add settings window, PPU/SPU: Handle shift counts greater than type size
– Frontend: Add config.toml configuration file
– OS: Begin implementing cellAudio
– SPU: Fix a few bugs
– Merge pull request #9 from Hydr8gon/error-fix
– Fix error printing on Linux
– SPU: Implement more instruction and some fixes
Les changements – Experimental Windows CE support
– SH4: MMU support and Exception handling
– Multipass Rendering
– Sort-DMA
– Culling Modes support
– Bump Mapping support
– PVR-DMA
– Improvement in partially preserving draw order. Fixes rendering issues in Suzuki Alstare Extreme Racing and Demolition Racer.
– Force Punchthrough polygons final alpha value to 1.0.
– Save states from previous versions are not compatible with this release.
– Many small fixes/improvements
HBMAME (HomeBrew MAME) est une version non officielle de MAME(Arcade) permettant l’ajout de nombreux jeux maison et hacks divers. A noter que des packs de snaps et artworks sont disponibles sur le site officiel.
Les changements:
New Games:
- [68kng] 68k Inside intro
- [doubled1b] Double Dragon One demo (2025-02-17)
- [mustache01] Mustache Boy (Europe)
- [neopl] Neo Puzzle League (from CD)
- [pakupaku3] Paku Paku (v0.03)
- [roadkill] Roadkill demo (problems with inputs and sound)
- [sf2mix] Street Fighter II: Dream Battle (Mix 1.4)
- [sf2prime3] Street Fighter II': Prime (v0.3)
- [sf2prime4] Street Fighter II': Prime (v0.4)
- [sf2prime] Street Fighter II': Prime (v0.41)