Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.

Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32, AArch64, RISC-V/RV64).
– Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.
– PGXP for geometry precision, texture correction, and depth buffer emulation.
– Adaptive downsampling filter.
– Post processing shader chains (GLSL and experimental Reshade FX).
– « Fast boot » for skipping BIOS splash/intro.
– Save state support.
– Windows, Linux, macOS support.
– Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
– Direct booting of homebrew executables.
– Direct loading of Portable Sound Format (psf) files.
– Digital and analog controllers for input (rumble is forwarded to host).
– Namco GunCon lightgun support (simulated with mouse).
– NeGcon support.
– Qt and « Big Picture » UI.
– Automatic updates with preview and latest channels.
– Automatic content scanning – game titles/hashes are provided by redump.org.
– Optional automatic switching of memory cards for each game.
– Supports loading cheats from existing lists.
– Memory card editor and save importer.
– Emulated CPU overclocking.
– Integrated and remote debugging.
– Multitap controllers (up to 8 devices).
– RetroAchievements.
– Automatic loading/applying of PPF patches.
Configuration requise:
– Windows 10/11 (7/8/8.1 here), Linux (AppImage/Flatpak), macOS.
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, AArch64/ARMv8, or RISC-V/RV64.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.1/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.

Les améliorations sont:
Preview Build:
– Aces of the Air (Stenzek)
– babaffc: GPU/HW: Don’t enable no-color-perspective when unsupported (Stenzek)
– Move separator macro to path.h (Stenzek)
– Fix relative mode engaging for gun controllers (Stenzek)
– Allow saving empty string to config (Stenzek)
– Fix settings not applying immediately when editing profile (Stenzek)
– Allow empty/disabled crosshair (Stenzek)
Stable Build (or rolling release):
– Timers: Work around possible MSVC codegen bug
– Qt: Drop Qt 6.7.0 workarounds
– dep/libchdr: Fix mismatched function pointer type
– CPU/CodeCache: Clear blocks on system shutdown
– GPU/ShaderGen: Fix debug assert tripping with fbfetch
– dep/rcheevos: Bump to 3106e6d
– PostProcessing: Don’t try other types after first failure
– Qt: Use game start fullscreen flag for BP too
– RegTest: Support using global data directory
– ImGuiFullscreen: Default input source to keyboard if none
– AnalogController: Reset state on analog->digital switch
– GPU: Write initial rendering attributes to GPU dump
– GPUDump: Fix unknown compression type reported with Zstandard
– HeapArray: Fix assignment/move with aligned variant
– System: Support loading ELF files
– WAVWriter: Add matching reader class
– D3D11Device: Ensure we don’t drop to feature level 10 on query failure
– dep/libchdr: Fix handling of duplicate codecs
– OpenGLContext: Compile fix on MacOS
– CI: Bump flatpak-github-actions version
– Deps: Bump to SDL2 2.30.9
– Qt: Right clicking while binding should not clear input
– Qt: Don’t allow doubleclick-to-fullscreen in relative mode
– Adding Swedish translation (#3327)
– Qt: Enable Swedish translation
– Qt: Enforce minimum progress dialog height
– Log: Prepend timestamp to multi-line messages
– MetalDevice: Fix import of non-page-aligned buffers
– GPU: Page align VRAM storage on Apple Silicon
– System: Handle GPU device loss in BP-only mode
– OpenGLDevice: More verbose logging of surface creation failure
– VulkanDevice: Use VK_EXT_surface_maintenance1
– VulkanDevice: Refactor present failure handling
– Update duckstation-qt_sv.ts (#3329)
– Cheat bugfix and new A8 cheat type (#3328)
– RegTest: Improve -maxframes option
– Log: Add option coloured variants
– CPU: Handle mirrors of BIOS syscalls
– CPU: Fix puts() hook incorrect arg
– OpenGLDevice: Fix possible missing eglMakeCurrent() after FS
– OpenGLDevice: Support both XCB and Xlib
– CI: Split and add dedicated Flathub publish
Télécharger DuckStation v0.1 build 90XX (40.2 Mo)
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