MESS (Multiple Emulator Super System) est désormais à jour avec MAME v0.104.

New System Drivers Supported (in no particular order):
– Exidy Sorcerer (diskless) [Robert]
– Sony Playstation (scph3000 J v1.1 01/22/95) [incog]
– Sony Playstation (scph3500 J v2.1 07/17/95) [incog]
– Turbo Grafix-16 [Rob Bohms]
– Acorn Electron [Wilbert Pol]

System Driver Changes:
– [AT] Cleaned up A20 gating. [Nate Woods]
– [COCO3] Fixed a timing bug in video rendering. (bug #743) [Nate Woods]
– [PC] Fixed PC keyboard ESC char code (it is now 27; used to be 26). [Nate
– [EXIDY] Fixed keyboard, printer and video speed. Added natural keyboard
support. (bug #615) [Robert]
– [PCE] Various improvements, updated renderer and removed GAME_NOT_WORKING
flag. [Rob Bohms and Charles MacDonald]
– [VTECH1] Fixed key definitions. (bug #835) [Robert]

User Interface Changes:
– [Windows] Fixed a bug that caused crashes if a dialog was presented, the
emulation reset, and a subsequent dialog presented. (bug #834) [Nate Woods]
– [Windows GUI] Fixed a bug that caused zip files where the file extension was
not all lowercase to not be recognized as such. (bug #831) [Oliver

Imgtool Changes:
– [OS9] Removed a limitation that prevented images from loading that have
allocation bitmaps larger than 1024 bytes. (bug #825) [Nate Woods]

Source Changes:
– The core is based on MAME 0.104. This incorporates all features of the
update to this core. [MAME team]
– Changed how devices are specified. The new system resembles how MAME CPU
and sound cores are specified. [Nate Woods]
– Added a « input » command to the debugger. [Nate Woods]
– Cleaned up natural keyboard code. No longer have QUEUE_CHARS/ACCEPT_CHARS
and CHARQUEUE_EMPTY; callbacks are now installed at runtime. [Nate Woods]
– Fixed a file manager memory allocation bug. [Brian Sturk]
– Moved MESS validity code into a separate file. [Nate Woods]
– Enhanced error reporting when loading images. (bug #827) [Nate Woods]

Télécharger MAME(MESS) [x86] v0.195 (17,7 Mo)

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