Nouvelle version pour cet émulateur multi-consoles dont voici les nouveautés:

– PCE: Physical CDROM device names will no longer be printed on Mac OS/X on startup, due to the code crashing badly(rather than goodly!).
– OpenGL texture heights are now rounded up to the nearest power of 2(texture widths already had this rounding in previous versions), which should fix special scalers on video output devices that don’t support non-power-of-2 textures(IE most video cards and Mac boxen).
– PCE: The libcdio sector reading functions are now checked for return values inf 0 as errors, rather than != 0, to fix problems under Linux and possibly many other OSes where the return value is something like 2048(the number of bytes read, presumably).
– PCE: Fixed a bug with disassembling block memory transfer instructions on inf 64-bit systems(I had forgot to type-cast a variable to uint64 before left-shifting it past 32-bits).
– PCE: Added the implied form of INC to the disassembler.
– NES: Removed the PRG mask constraint for UNROM/mapper 2, introduced in version 0.2.0, to fix the Japanese « Maniac Mansion » and possibly other games.
– PCE: Fixed debugger write breakpoints. The code had a logical error in it, with the end effect of preventing stack writes in the IRQ sequence, causing games to crash.

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