Nouvelle version de Mame, voici les changements depuis u6:

MAMETesters Bugs Fixed
vr0118u6yel [Aaron Giles]

Source Changes
Improved graphics and cleaned up driver for srmp6.
[David Haywood, Tomasz Slanina]

Fixed bug in model 2 polygon clipping. [Ernesto Corvi]

Fixed input port so that shadfrcj doesn’t skip straight to the end
sequence. [stephh]

Fixed recent changes to the MB86233 core that broke Virtua Racing.
[Aaron Giles]

Added intelligence around the UPDATE_HAS_NOT_CHANGED flag, which is
returned from VIDEO_UPDATE. If all screens in the game return
UPDATE_HAS_NOT_CHANGED, then that frame is effectively skipped (up
to 3 frames in a row) in terms of throttling. This allows games that
render every other frame to not throttle during their « off frames ».
Updated the midvunit driver to return UPDATE_HAS_NOT_CHANGED. You
should see an improvement in framerate with throttling enabled for
these games. Note that this only kicks in if frameskip is set to 0.
[Aaron Giles]

New clones added
Turpin (bootleg on Scramble hardware) [David Haywood]
Operation Wolf (World, set 2) [David Haywood]
Star Force (encrypted, bootleg) [David Haywood]
Galaxian (bootleg) [David Haywood]
Crazy Kong (bootleg on Galaxian hardware, set 2) [David Haywood]
Vandyke (bootleg with PIC16c57) [David Haywood]

A noter pour ceux qui n’auraient pas suivit, que mame.net est définitivement mort et laisse donc sa place au nouveau site officiel: mamedev.org.

Télécharger MAME(Arcade) [32 bits] v0.264 (64.1 Mo)



Télécharger MAME(Arcade) [Debug] v0.161 (19.7 Mo)

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