Un émulateur multi-consoles qui émule en vrac: Game Boy (N&B/Color), Game Boy Advance, Nes, Lynx, PC Engine (TurboGrafx 16), SuperGrafx, NeoGeo Pocket, PC-FX, WonderSwan (N&B/Color)…

– Updated the included gettext library to 0.17 to fix a MinGW build issue.
– GB: Corrected a lack of address masking in most of the cart RAM emulation code. Fixes a few Chinese GameBoy Color games.
– NES: (Re?)-added support for mapper 240(it was erroneously listed in the documentation as being supported…).
– GBA: Fixed a buffer overflow in the ROM image loading code.
– PC-FX: Several variables related to subchannel reading weren’t being saved in save states.
– Fixed. (This fixes save states made within the BIOS’ CD-DA player)
– PCE: Altered how the ADPCM read and write addresses are set.
– Fixes the Super CD version of « Tengai Makyou Ziria », and « CD Mahjong Bishoujo Chuushinha ».
Thanks to Exophase and ChrlyMac for the tips. ***(This change may potentially cause regressions. If it does, please report them at http://forum.fobby.net )***
– PC-FX: Fixed a few deprecated const string to char* conversions in v810_cpuD.cpp.
– PCE: Fixed a bug with Arcade Card emulation with a tip from Exophase. The ADPCM sound effects in Garou Densetsu II work correctly now.
– PCE: Reads from the timer count register the cycle it is set to reload after expiring will now return 0x7F.
– Fixes « Battle Royale ».

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