Créé par Soywiz (Auteur du projet abandonné D PSP Emulator), il s’agit d’un émulateur de Sony PSP écrit en language C# et ne se basant sur aucun autre projet.

– Initial SAS support. Games will play more sounds. It was disabled because of the speed, but now streams the decoded data.
– AT3+ loops support. This will avoid the background music to stop.
– Fixed the stencil buffer. demos/reflection now works fine.
– Fixed some problems when drawing 2D and 3D, that made the 2D to not display. This fixes some homebrew games (like menus of skyroads, dungeon assault…) and probably commercial too.
– Regression: Fixed the UID generation to start by 1 instead of 0. That prevented Haruhi from starting. Though still crashes on the mpeg stuff.
– Fixed minor bugs
– Improved AT3 speed. Instead of loading the whole WAV to memory, streams it. This makes Castlevania to run at almost full speed. (Though it looks really ugly.)
– Added a new option in Debug menu to dump geometry in a Waveform .obj file. That dumps the geometry of the current frame to « msgpu_frame.obj »
– Added a new option to register WavDest in order to be able to play atrac3+ background music. You will still need to install OpenMG.
– Added more information on the about box including git commit/facebook/twitter links
– Added switches to run the program in commandline. Just run cspspemu /help for more information.
– Updated OpenTK
– Refactorings and small speedups

Télécharger CSPspEmu r555 (8,1 Mo)

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