Il s’agit de la meilleure version non officielle créé à partir des sources de Final Burn. En plus des jeux Cps1 et 2, FBA émule à présent le système utilisé pour les jeux CPS3, Toaplan et Cave ainsi que la Neo Geo, le PGM, la MegaDrive, le Turbografx16 et plus encore (certains drivers se basant sur mame). Les auteurs sont: LoopMaster, Jan_Klaassen, KEV, Mike_Haggar & TrebleWinner. Ce Build unicode est optimisé I686/MMX et destiné à Windows 2000/XP/Vista/7.

– Added support for 7z files for roms and samples [Barry]
– Added driver for Act Fancer [iq_132]
– Added driver for Gals Pinball [iq_132]
– Added driver for Momoko 120% [iq_132]
– Added clone of Final Fight to the CPS-1 driver JacKc, Bonky0013
– Added clone of Forgotton Worlds to the CPS-1 driver [JacKc, Bonky0013]
– Added clone of Street Fighter II to the CPS-1 driver [JacKc, Bonky0013]
– Added clone of Street Fighter II: Champion Edition to the CPS-1 driver [Barry]
– Added clone of Puzz Loop 2 to the CPS-2 driver [Barry]
– Added clone of Super Street Fighter 2 X to the CPS-2 driver, and added support for the graphic rom format it uses [Barry]
– Added clone of Vampire Hunter to the CPS-2 driver [Barry, JacKc]
– Added clone of Jojo’s Venture to the CPS-3 driver [Barry]
– Added clone of Jojo’s Bizarre Adventure to the CPS-3 driver [JacKc]
– Added bootleg of Eyes [iq_132]
– Added clone of X-Men to the Konami drivers [JacKc, Bonky0013]
– Added Super Bubble Pop to the Neo Geo driver (player 1 inputs don’t work, hence debug only builds) [Barry, iq_132, JacKc]
– Added PCB version of Demon Front to the PGM driver (non-working, debug builds only) [JacKc]
– Added clone of Altered Beast to the Sega System 16B driver [Barry]
– Added bootleg of Silk Worm to the Tecmo driver [JacKc, Bonky0013]
– Changed CPS-1/2 palette handling to be more accurate, should fix some glitches [Barry]
– Changed CPS-2 video timing to use the values in MAME that have come from hardware measurements [Barry]
– Improved CPS-2 sprite list end detection [Barry]
– Moved the CpsGetObj() call, fixing sprite lag in Super Street Fighter II and clones [manliodp.]
– Fixed IRQ generation in the Irem M72 drivers, fixing video timing in Dragon Breed [Barry]
– Fixed sound in the Irem M72 drivers [Barry]
– Minor CPS-3 update with a small speedup [iq_132]
– Update the Mysterious Stones driver [iq_132]
– Removed duplicate set of Super Monaco Grand Prix [Barry]
– Added savestate support to the the OPL based sound cores (YM3812, YM3526 and Y8950) and interfaces [Barry]
– Removed previous attempt and added savestate support to the YM2413 core and interface [Barry]
– Added savestate support to the DEC-8 driver [Barry]
– Tidied and fixed Data East savestates where necessary [Barry]
– Fixed Sengoku 3 Unicode title (string wasn’t terminated) [Barry]
– Moved the Pocket Gal Deluxe driver to the Data East filter [iq_132]
– Big-endian fixes for the new CPS-1/2 palette code, CPS-2 raster interrupts, Konami drivers and devices, PGM driver, some Misc drivers, Sega FD1089, Seta drivers, and Toaplan games that use the V25 CPU for sound [lantus]
– Fixed some invalid BRF_NODUMP definitions [Barry]
– Overhauled the cheat system [iq_132]
– Added overrides to allow drivers to exclude addresses from cheat searching, and used it to prevent a crash when searching for cheats in CPS Q-Sound games [Barry]
– Tidied the game selection dialog a bit, and changed the behaviour of « show available » to allow showing available and/or unavailable sets [Barry]
– Fixed TurboGrafx 16 games displaying as MVS cartridge hardware in the game selection dialog [iq_132]
– Added a Ctrl+W shortcut to close the current game [Barry]
– Made the cliprect for the OSD shortmsg wider, allowing more text to be displayed [Barry]
– Prevented the 68K debugger opening if the 68k interface is not in use [iq_132]
– Disabled menu item for 68k debugger if the 68k interface is not in use, and renamed the menu item to « Invoke 68k debugger » [Barry]
– Removed definition of LSB_FIRST in epx.cpp since it is now defined (or not) in the makefile [Barry]
– Fixed issue with definition of LSB_FIRST in makefile.mingw [Barry]
– Added libsnes target files [Themaister, twinaphex]
– Fixed some memory leaks and possible memory leaks [kev]
– Identified and fixed some out of bounds array issues [kev, iq_132]
– Updated the zlib library to v1.2.6 [Barry]
– Updated the libpng library to v1.5.8 [Barry]
– Matched all sets to MAME 0.145u3 [Barry]
– Matched the Megadrive sets to MESS 0.145u1 [Barry]
– Changed PC-Engine driver to be auto-generated from the MESS software list [Barry]
– Matched the PC-Engine sets to MESS 0.145u1 [Barry]

J’ajouterai que l’émulateur n’est pas en conformité avec mame v0.145u3 mais plutôt avec le futur 0.145u4, je viens de vérifier les diff updates et FBA est en avance sur Mame.

Télécharger Final Burn Alpha (x86 NT6) v0.2.97.43 (4,0 Mo)

Télécharger Final Burn Alpha (x64 NT6) v0.2.97.43 (4,8 Mo)

Télécharger Final Burn Alpha (Français) v0.2.97.43 (8,9 Mo)

Télécharger Preview Pack (In Game) v0.2.97.43 (91,2 Mo)

Télécharger Preview Pack (Titles) v0.2.97.43 (55,4 Mo)

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