Il s’agit d’un émulateur multi-systèmes émulant les consoles NES, Sega Master System, SG-1000, Game Gear, PC-Engine (TurboGrafx-16) / CD-ROM, SuperGrafx, TI-83 Calculator, Sega Genesis, Gameboy…
Il utilise des fonctions d’enregistrement vidéo et est relié au projet TasVideo.

Lua/Lua Console:
– Fixed loading of lua script files
– Fixed various crash bugs related to emu.frameadvance() should be a lot more stable now
– Saving/Loading of Lua Session files
– Fix lua script toggle errror
– Fix exception when selecting Turn off all Lua scripts
– Fix exception when double-clicking a Lua script to toggle it
– Implemented Recent menus
– Added setrenderplanes() – works for NES, SMS and PCE (not SGX)
– Added gui.alert() – same as gui.text but uses the alert font
– Clear output window on new session, add Clear function to output window right-click menu
– A real Lua Function List dialog
– GUI Cleanup – Hiding/Disabling menu items logic, tracking changes, asking to save changes
– Implemented writebyte() and fixed readbyte()
– Implemented new memory access functions, can specify datasize and endianness.
– TAStudio – Fix frame advance button
– Frame advance – Skip Lag frames option added (under the Config -> GUI menu)
– Ram Watch – when drawing watches on screen, use alert font for frozen addresses

Movie imports:
– ImportMCM – added importing of non-PCE platforms
– Import NMV (Nintendulator)
– Import VMV (VirtualNES)
– Import FCM – Fixed handling of Fourscore and soft-reset
– Import FM2 – Fix handling of soft-reset
– Import FMV – Fixed handling of movie title
– Made filename behavior append .tas instead of replacing the extension (easier to tell the origin of the file)
– Fixed the file types list in the Import Movies dialog
– Fix display of Loadstate hotkeys in loadstate menu

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