Un émulateur multi-consoles qui émule en vrac: Game Boy (N&B/Color), Game Boy Advance, Nes, Lynx, PC Engine (TurboGrafx 16), SuperGrafx, NeoGeo Pocket, PC-FX, WonderSwan (N&B/Color), accessoires ps1…
Il s’agit d’une version en cours de développement.


March 8, 2014:
        - Fixed compiler errors when compiling without the debugger.

        - Fixed a couple of memory leaks.

        - PSX: Made better use of exceptions in the loading and initialization code paths(and avoid leaking memory if a part of the
        process fails).

       - PSX: Protect against sound buffer overflow without causing a call to abort() so that using save states(when they're added)
        or power toggling/resetting in the debugger while in step mode is safer.

       - PSX: Output of debug messages to stdout and stderr is now controlled via the "psx.dbg_level" setting, whose default
        value of "0" disables almost all debug messages.  Set the setting to "3" to obtain roughly the same output as previous
        versions of Mednafen.

March 1, 2014:
        - Modified the simple interpolation pixel shader code to avoid using the GLSL 1.3 function "round()", for better compatibility
        with some OpenGL implementations.



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