Quelques infos sur le développement de MorphGear ont été posté sur ce thread.

06/11 – I’ve been rewriting the graphics engine and things are going very well, but it’s taking me longer than I expected. I am trying to resolve a few issues I introduced for devices with rotated frame buffers. The good news is, the code is going to be a lot more maintainable going forward, it’s faster, and you can now rotate the screen in any direction. I also fixed some clipping problems in the TG16 module so that the full game screen is drawn now, and along the way I corrected several other minor issues.


08/11 – I’ll prepare a public beta for everyone to test once I get device compatibility back up to where it was. The current development build will only run on devices with certain kinds of displays. I’m working very hard on it, but there’s a lot to be done.

Merci a BBS64 pour l’info.

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