glideglide2

 
nGlide est un wrapper 3DFX Voodoo Glide, ce qui signifie qu’il émule la bibliothèque 3DFX Glide, vous n’avez donc pas besoin d’avoir une carte Voodoo 3Dfx pour jouer à des jeux écrits pour le Glide v2 API (glide2x.dll) et v3 (glide3x.dll). En réalité nGlide fait une conversion du Glide vers Direct3D qui lui est supporté par presque toutes les cartes graphiques d’aujourd’hui.
 
Les nouveautés:
 
Glide2:
-fixed Andretti Racing broken font during race (vk backend)
-fixed Carnivores crash during initialization
-fixed Codename: Eagle regression
-fixed Driver crash during intro (dx backend)
-fixed F1 Racing Simulation freeze (vk backend)
-fixed FIFA 98: Road to world Cup black screen on Radeons (vk backend)
-fixed Formula 1 depth and chroma issue
-fixed Formula 1 ’97 UI glitch
-fixed Kingpin: Life of Crime texturing glitch (vk backend)
-fixed MIG-29 Fulcrum simulation black screen (vk backend)
-fixed Nascard Legends esc menu crash (vk backend)
-fixed NCAA Football 99 freeze before simulation
-fixed Scorched Planet texturing bug with 3dfx splash logo
-fixed To Be Continued… crash (vk backend)
-fixed Unreal (build 200) crash and depth problem (dx backend)
-fixed Unreal Tournament depth problem
-fixed Uprising: Join or Die regression
 
Glide3:
-fixed Diablo 2: Lord of Destruction crash with OBS Studio (dx backend)
-fixed Divine Divinity regression
-fixed Le Mans 24 Hours loading bar (vk backend)
-fixed Project64 with Glide64 TEXUMA mode not activated
 
Miscellaneous:
-added support for integer-ratio scaling and rendering
-chroma keying technique has been rewritten from scratch (dx backend)
-improved performance (vk backend)
-improved windowed mode (vk backend)
-mipmapping is now implemented and active in both video backends
-fixed scissor test rectangle (vk backend)
-fixed black bars not cleared properly after returning from windowed mode (dx backend)
-fixed mouse cursor not clipped correctly with multi-monitor configurations
-new option in nGlide configurator: ‘Aspect ratio: Integer rendering’
-new option in nGlide configurator: ‘Aspect ratio: Integer scaling’
-option ‘Aspect ratio: Fit to Screen’ renamed to ‘Entire screen’
-option ‘Aspect ratio: Preserve original’ renamed to ‘Aspect correction’

 

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