Nouveau build pour cet émulateur de Nintendo DS.

I noticed yesterday that while Tetris runs, First refused to. It turns out that First clears the OAM for both GPUs before starting up. I only had one OAM allocated, and vital variables after it (like the GPUs current line). Gotta love buffer overflows. Some fixing MMU masks and making room for the OAM later, both run. Yay.

On another front, I’ve been told it’d be nice if I could close the debugger, memview and palette with a little Close box in the corner of the window. And I agree with that, so the Close box is now in and implemented. Also, wouldn’t it be great if you could scroll through the disassembly without losing which registers and flags changed with the last instruction. Now, it’s possible; scroll through and the red registers will stay red.

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