Nouvelle version pour cet émulateur Nintendo DS qui émule également la GBA (le tout partiellement).

So it turns out I had a pretty poor implementation of touchscreen, in that it only picked up the coordinate values when I clicked the button. I’ve changed it to work by catching mouse-move messages as well as mouse-button messages, and now the outputs of both David Rorex’s first demo and his Minesweeper are much better. The issue still remains that the touchscreen isn’t calibrated, though; that means the position of the touch is offset from the position of the cursor. I’m not sure how to fix that.

In other news, the DS palette viewer is now complete. You can see background and OBJ palettes, from both GPU cores. I’m hoping to pick up a configuration editor dialog from somewhere soon, so you can all finally change your key mappings with ease.

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