Officieusement appelé Mame And Mess Emulators, MAME est un émulateur Arcade et Consoles/Ordinateurs qui relie les anciens MAME et MESS dans un seul émulateur multi-usages émulant plus de 2150 systèmes différents. Couplé au frontend QMC2, vous pouvez alors utiliser tous les fichiers Mame extras & Mess Extras.
Les changements sont les suivants:



Special Thanks

Huge thanks to PVS-Studio's owners for giving us a temporary license in order to troubleshoot
issues in our code.

Also big thanks goes to JetBrains for giving us licenses for their ReSharper and CLion 
projects that are helping us to improve MAME.

MAMETesters Bugs Fixed
- 06083: [Core] cpu/z8000/ - wrong asmflags (Olivier Galibert)
- 05958: [Graphics] (cclimber.c) toprollr: Some sprites are invisible (Osso)
- 06075: [Graphics] (malzak.c) malzak, malzak2: Graphic issue (blank line) in title (Pernod)
- 06071: [Documentation] (shadfrce.c) shadfrcej: Shadow Force (Japan Version 3) might be misnamed. 
  Version is actually in English, not Japanese. (David Haywood)
- 06070: [DIP/Input] (psikyosh.c) mjgtaste: Joystick mode does not fully work (David Haywood)
- 06060: [DIP/Input] (a7800.c) a7800 [1on1u]: Cannot start a game in One-On-One Basketball. (David Haywood)
- 05817: [Misc.] (mz700.c) mz700, mz700j: Emulation drastically slowing down after loading the basic! (Robbbert)
- 06056: [Gameplay] (osborne1.c) osborne1: osborne1 banking doesn't work properly (Vas Crabb)

Source Changes

-zx: Start of a hardware-correct rewrite [O. Galibert]

-Aristocrat MKV driver: More accurate documentation. Also added some
 technical notes. [Roberto Fresca]

-osborne1 improvements [Vas Crabb]
 * Bank low 16k according to schematics, passes memory test
 * Handle memory mapped I/O addresses according to schematics
 * Correct vectoring of IEEE488 interrupt
 * Add serial port emulation
 * Fix beeper frequency/timing
 * Fix scrolling behvaviour in standard and SCREEN-PAC modes
 * Implement RESET key (generates NMI, F12 by default)
 * Show contents of video memory in F4 tilemap viewer
 * Add configured banking and save state support

-Osborne Vixen: fixed screen (thanks to OG who added M1 support to the
 Z80). Various other fixes. Marked as Working [Robbbert]

-n64: Simulation of cpu cycles from the skipped RDRAM initialization.  [Happy]
 This allows later SI initialization to see something closer to an
 expected value for the system uptime.

-making logerror part of machine and device classes [Miodrag Milanovic]
 display tag of device that logged message

-naomi/triforce docs update [f205v]

-peplus.c: Documentation update based on newly found PSR (Program
 Summary Report). [Kevin N, BrianT]

-TMS5xxx: Fix for occasional audio 'spike' instability/wraparound
 glitches caused by improper truncation in the lattice filter
 multiplier. This is not an optimal fix as it isn't correct to
 hardware, but it works better than the previous approximation.
 [Lord Nightmare]

-Derived a new machine with improved memory map, remapped the roms
 load, and created proper inputs set for Genie (ICP-1, set 2). Also
 added technical notes and findings... [Roberto Fresca]

-Goldnpkr.c driver: Added games and technical notes, and some
 clean-ups... [Roberto Fresca]

-Fix all instances of PVS-Studio warning V578, "An odd bitwise operation
 detected. Consider verifying it". [MooglyGuy]

-Sharp MZ series:
 * MZ-700: Increased speed of basic (MT 06058) by using bankdev; [Robbbert]
 * MZ-700: Fixed shift, ctrl, function keys;
 * MZ-800: Fixed crash when ramdisk accessed;
 * MZ1500: now starts up and can run some programs;
 * MZ-800, MZ-80K, MZ-80A can load mzf tapes.

-Fix some instances of PVS-Studio warning V501, "There are identical
 sub-expressions to the left and to the right of an operator". [MooglyGuy]

-hdc92x4: Fix ambiguity of ?: operator flagged by PVS-Studio [MooglyGuy]

-Jack Potten's Poker (NGold, set 3) improvemente: Fixed wrong inputs /
 coin lines through dedicated inputs. Also fixed graphics.
 [Roberto Fresca]

-Serial ports added to imds2 [F. Ulivi]

-Fix PVS-Studio warning V562, "It's odd to compare a bool type value with
 a value of 0/1" [MooglyGuy]

-Fix PVS-Studio warning V564, "The &/| operator is applied to bool
 type value. You've probably forgotten to include parentheses." [MooglyGuy]

-goldnpkr.c driver improvements. [Roberto Fresca]

-cmpacman: fix two DIP switches [Vas Crabb]

-Added partial decryption to the ICP1 daughterboard games. (currently
 only pokerduc set). Since it's just partial, commented out the code
 for now.... [Roberto Fresca]

-Added port impulse to the Golden Poker's second coin slot. This is
 needed for both royale sets. [Roberto Fresca]

-amstad: Transtape WIP support. [Barry Rodewald]

-a7800.c - More accurately reflect '0x02XX' map per hardware
 documentation and testing. [Mike Saarna, Robert Tuccitto]

-TMS5220 and TMS5110: Add more verbosity to DEBUG_LATTICE
 [Lord Nightmare]

-namcos23: Better handle on the GPU comms [O. Galibert]

-OSD/SDL: add missing header to fix build on NetBSD. [Thomas Klausner]
 The file was removed from the other gmake.*/genie.make files. The
 build/gmake.* files do not exist upstream, so this is a purely local

-namcos23: port b bit 6 is also an input, handle accordingly.  Probably
 JVS. [O. Galibert]

-mc6845: fixed hd6845 rasters in interlace mode [Nigel Barnes]
 * bbc now uses correct hd6845
 * saa5050 outputs all 20 scanlines

-a6809: Removed hack and fixed display for above saa5050 changes.[Robbbert]

-bbc: softlist additions/changes [Nigel Barnes]
 * added part_id to many items
 * added original protected floppies (FSD)

-bbc: preliminary support for FSD format. [Nigel Barnes]

-naomi.c: added "NAOMI Development BIOS v1.10" [Andy Geezer, MetalliC]

-Aristocrat MKIV driver: Changed the Fever Pitch input scheme and
 artwork layout, since it seems that the game lacks of a gambling or
 double-up feature. Also cleaned a bit the driver. [Roberto Fresca]

-Aristocrat MKIV driver: Fever Pitch service input is just 'reserve'
 feature/function. Changed the inputs and artwork layout accordingly.
 [Roberto Fresca]

-HLSL [ImJezze]
 * removed duplicate prescale fields
 * made visibility of HLSL options depending on screen type
 * disabled scanlines for LCD screen type
   Fixed reset of HLSL settings
 * fixed bug that resets the HLSL settings when the screen size has
 * removed hardcoded HLSL presets
 * updates HLSL readme
 * fixed creation order of D3D and HLSL resources
 * sliders will be hidden when toggled off and will be shown when
    toggled on again
 * screen adjustment (scale, offset) can now be handled by the
    respective render API itself (default behavior is as before)
 * D3D (if HLSL) is activated handles screen adjustment by itself
    within the shader, which fixes the odd behavior of some effects
    (e.g. round corners) when screen scale and offset is used
 * fixed bug that resets the HLSL settings when switching between
    window mode and fullscreen
 * fixed changed screen adjustment for multi screens
 * the vector renderer now tries to detect a invariabel vector
    intensity and disables the calculation of a dynamic beam width
 * fixed not used HLSL settings from .ini if MAME was started
    without driver parameter
 * removed default values from HLSL sliders, the defaults here are
    more like null values to hint when an effect would be disable
 * slightly changed default HLSL settings
 * fixed missing shadow mask texture when switching between window
    mode and full screen

-z800x: Fix the disassembly [Oliver Lehmann]

-ap2_dsk.c: support 36-track Apple II NIB images [Peter Ferrie]

-wozfdc: Warp factor 4 Scotty (much less CPU usage now!) [O. Galibert]

-vrender0: allow resolutions higher than 512x240 [Luca Elia]

-Updated OS/2 support for GEnie and MAME [KO Myung-Hun]

-mcatadv.c: Improved Nostradamus emulation [David Haywood]
 * Sprite masking effect supported (stage 6 boss)
 * Tilemap enable supported (flickering shadow for stage 7 boss)
 * Priority 0 sprites now shown (final boss arms)
 * BG colour changed to more likely pen (fade in/out on intro & end)

-se3208: make sure the low bits of the stack pointer are always 0 [Luca Elia]

-se3208.c: disallowed unaligned dword reads/writes, this allows
 Donggul Donggul Haerong to function, although not 100% sure it's the
 correct fix [David Haywood]

-Allow for Emscripten compile to JavaScript out of the box. [Justin Kerk]
 MAME can now be built using Emscripten's 'emmake' tool, e.g. like so:
 emmake make SUBTARGET=pacman SOURCES=src/mame/drivers/pacman.cpp
 This should produce a .js file which can be supplied to an HTML front-end.

New machines added or promoted from NOT_WORKING status
Fever Pitch? (2VXEC534, NSW, 90.36%) [Roberto Fresca, Matt B]
Trivia R Us (v1.07) [J. Mathevet, Smitdogg, The Dumping Union, Luca Elia]
Micro Engenho (Brazilian Apple 2 clone) [Felipe Sanches]

New clones added or promoted from NOT_WORKING status
Forgotten Worlds (World, newer) [Bill D, The Dumping Union]
Fighter's History (World ver 43-09, DE-0395-1 PCB) [coolmod, rtw, The Dumping Union]
Genie (ICP-1, set 2) [Roberto Fresca, Matt B]
Genie (ICP-1, set 2) [Roberto Fresca]
Karate Blazers (World, set 2) [caius]
Jack Potten's Poker (set 8, Australian) [Roberto Fresca, Matt B]
Jack Potten's Poker (set 9, 'just 4 fun') [Roberto Fresca, Matt B]
Player's Edge Plus (PP0045) 10's or Better (Las Vegas Rio) [BrianT]
Player's Edge Plus (PP0104) Standard Draw Poker [BrianT]
Player's Edge Plus (PP0197) Standard Draw Poker (set 5) [BrianT]
Player's Edge Plus (PP0197) Standard Draw Poker (Cruise) [BrianT]
Player's Edge Plus (PP0203) 4 of a Kind Bonus Poker (set 5) [BrianT]
Player's Edge Plus (PP0221) Standard Draw Poker (set 2) [BrianT]
Player's Edge Plus (PP0423) Standard Draw Poker (set 4) [BrianT]
Player's Edge Plus (PP0454) Bonus Poker Deluxe (set 2) [BrianT]
Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better, set 2) [BrianT]
Player's Edge Plus (X002178P+XP000119) Double Bonus Poker [BrianT]
Sengoku Ace (Japan, set 2) [Alex Cmaylo]
Bonne Chance! (Golden Poker prequel HW, set 2) [Roberto Fresca, ANY]
Final Fight Revenge (JUET 990930 V1.100) [coolmod]
Ripper Ribbit (Version 3.5) [coolmod, Ryan Holtz, The Dumping Union]
1943: The Battle of Midway (US) [caius, The Dumping Union]
Rolling Thunder (rev 3, hack) [caius]
Super Galaxians (Silver Systems) [Robbbert]

New machines marked as NOT_WORKING
Cherry Master '99 [hsialin,Vas Crabb]
Chicken (RHG0730, Export, 92.588%) [Roberto Fresca]
Enchanted Forest (MV4033, Export, 94.97%) [Roberto Fresca]
Club Kart for Cycraft (GDS-0029A) [Guru, R. Belmont]
Initial D Arcade Stage Ver. 3 Cycraft Edition (Rev. A) (GDS-0039A) [Guru, R. Belmont]
Koala Mint (MV4137, Export) [Roberto Fresca]
Magic Garden (AHG1211, Export, 88.26%) [Roberto Fresca]
Sweet Hearts II (PHG0742, Export, 92.252%) [Roberto Fresca]
Party Gras (MV4115/3, Export, touch) [Roberto Fresca]
The Gambler (EHG0916, Export, 92.268%) [Roberto Fresca]
Tropical Delight (PHG0625-02, Export, 92.25%) [Roberto Fresca]

New clones marked as NOT_WORKING
Super Treasure Island (Italy, v1.6) [Any]
The Typing of the Dead [twistedsymphony]
Super 98 (ICP-1) [Roberto Fresca, Matt B]
Golden Pyramids (AHG1206-99, NSW/ACT, 87.928%) [Roberto Fresca]
Margarita Magic (EHG1559, NSW/ACT) [Roberto Fresca]

New WORKING software list additions

New NOT_WORKING software list additions


Télécharger MAME (32 bits) v0.168 (32,7 Mo)

Télécharger MAME (64 bits) v0.168 (34,5 Mo)

Télécharger MAME (Debug) v0.168 (34,7 Mo)

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Il s’agit de WinUAE, la référence de l’émulation Commodore Amiga, traduit en français (version 64 bits ici).


Télécharger WinUAE (Français | 32 bits) v3.2.1 (5,4 Mo)

Télécharger WinUAE (Français | 64 bits) v3.2.1 (5,9 Mo)

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FS-UAE est un émulateur multi-plateformes (sur Linux , Mac OsX et Windows) reprenant les travaux de WinUAE/E-UAE/PUAE en mettant l’accent sur l’émulation des jeux sur lecteur de disquette et CD-Rom. A noter que cette version propose un launcher dédié. Il s’agit de la version en cours de développement.

– Fix abort in OpenAL on OS X on shutdown.
– On x86-64, do not try to use “32-bit memory” unless JIT is enabled.
– If x87_fldcw dynamic function cannot be created, fall back to inline asm.
– Fix loading controller configs from non-ASCII paths on Windows.
– Better (build-time) OpenAL detection on OS X.
– New configure option –with-libmpeg2=yes/builtin (no won’t work yet), defaults to yes (using system library).
– Fix additional custom joystick ports.
– New boolean option full_keyboard to set the initial state.
– Auto-choose joystick device for port 0 when not started in mouse mode.
– Support deflate compression in fs-uae.dat.
– Updated emulation core from WinUAE 3210.
Changes in FS-UAE Launcher 2.7.5dev:
– Remember maximized state.


Télécharger FS-UAE (Instable) [32 bits] v2.7.5 DEV (48,4 Mo)

Télécharger FS-UAE (Instable) [64 bits] v2.7.5 DEV (48,7 Mo)

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JoyToKey (shareware) est un émulateur de clavier pour les joysticks. Il convertit les contrôles clavier (et souris). Utilisez-le lorsque vous désirez contrôler une application qui ne supporte pas les contrôles joystick. Vous pouvez même contrôler Word, Excel, etc…




Télécharger JoyToKey v5.8.1 (904,8 Ko)

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Voici le dernier pack de cheats créé par Gladiator et destiné à ePSXe.


– Lots of new cheats added to the old ones
– Some fixed like Technomage.
– A lot of games got cheats now for the first time.
Check the changelog for the full list of changes.


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Un très bon émulateur de Commodore Amiga, alternative du célèbre WinUAE.


Bug fixes:

  • WinFellow is now compiled using Visual Studio 2013 Update 5 (fixes compatibility issues with Windows XP)


Télécharger WinFellow v0.5.3 r1004 Alpha (2,1 Mo)

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Créée par Tino, Ishiiruka-Dolphin Custom Version est une version dérivée du projet principal (Dolphin-Master) permettant le support des anciens périphériques et de réduire l’utilisation du processeur concernant la tâche graphique.
Un accent est mis sur l’expérience de jeu et la rapidité d’émulation. Pour le moment, le travail se focalise uniquement sur DirectX 9 (qui avait été officiellement abandonné avec Dolphin 4) et DirectX 11.




Les caractéristiques sont les suivantes:


Important Features
– Async shader compilation (Avoiding shader compilation time)
– Galop’s DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)
– Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4
– Dolpby Pro Logic II support for xaudio and openal
– Larger internal resolutions (IRx6) to allow 4k gaming
– Custom Texture improvements to allow direct compressed texture loading including mipmaps
– DSP: Time Streching Option (Improve sound output to avoid sound skipping on slow machines)
– DX9 support for old machines
Modified Post Procesing interface to support:
– Multiple Stages allowing more complex effects.
– Depth and native gamma as inputs.
– DX11.
– Custom version of DolphinFX that work under dx11 and ogl
– SSAO and DOF.
– Texure Scaling Support
– Bump Mapping with advanced material properties
– Phong Specular reflection to improve ligthing qualit
– Tessellation and Displacement Mapping

Other Features
– Multithreaded Shader Compilation
– Early depth test implementation to correct related issues and increase performance
– Fast-Depth option now control the use or not of the accurate early z emulation so enabling fast depth will give a speed boos in some systems
– Fast EFB Access. Implement global EFB Access Cache to reduce GPU stalls caused by CPU access to the efb (This option is Hack Tab in Gfx Options)
– Shader generation Path reorganization to improve performance
– Implemented 3d support for Side by side/TopBottom 3d rendering
– Many DX9 old bugs fixes (ZComploc, Tev emulation, etc)
– Others fixes and little improves.

Site des sources ici.
Un pack de shaders est également disponible ici.


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Créé par Avery Lee (l’auteur de VirtualDub), il s’agit d’un émulateur d’Atari 8 bits (800/800XL/130XE) disponible en 32 et 64 bits. Il dispose de beaucoup d’options ainsi que d’une bonne compatibilité. Il prend en charge les jeux protégés conformément à l’émulation.


Topic des versions Beta.

Télécharger Altirra v2.70 Test 36 (3,6 Mo)

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Nouvelle version de cet émulateur d’Amiga dont voici les améliorations:

Bugs fixed:
– Loading statefile with enabled FPU crashed.
– Custom chipset display was shifted in some rare situations.
– 64-bit version didn’t load DLLs without x64, _64,… extension in name.
– RTG board was not fully disabled if configured RAM config was incompatible.
Other bug fixes:

– 68040+ CPU mode statefile save buffer overflow.
– Unaligned supervisor stack was not allowed in 68020+ modes.

– Reduce RAM size and try again if Blizzard RAM allocation fails.
– Switch off triple buffering if windowed mode with DWM active.


Télécharger WinUAE (x86) v3.2.1 (4,6 Mo)

Télécharger WinUAE (x64) v3.2.1 (5,6 Mo)

Télécharger WinUAE Shaders + Filters Pack (11/11/2015) (33,4 Ko)

Télécharger WinUAE Plugin + Extension Pack (11/11/2015) (13,4 Mo)

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Il ne s’agit pas d’un émulateur multi-systèmes mais d’une archive regroupant tous les émulateurs de Takeda.


Elle inclut:


– Emu5: Emulateur de SORD m5
– EmuLTI8: Emulateur de MITSUBISHI Elec. MULTI8
– EmuPIA: Emulateur de TOSHIBA PASOPIA
– EmuPIA7: Emulateur de TOSHIBA PASOPIA7 et LCD
– EmuZ-80A: Emulateur de MZ-80A par Mr Suga
– EmuZ-80B: Emulateur de SHARP MZ-80B
– EmuZ-80K: Emulateur de SHARP MZ-80K
– EmuZ-700: Emulateur de SHARP MZ-700
– EmuZ-800: Emulateur de SHARP MZ-800
– EmuZ-1200: Emulateur de SHARP MZ-1200
– EmuZ-1500: Emulateur de SHARP MZ-1500
– EmuZ-2200: Emulateur de SHARP MZ-2200
– EmuZ-2500: Emulateur de SHARP MZ-2500
– EmuZ-2800: Emulateur de SHARP MZ-2800
– EmuZ-3500: Emulateur de SHARP MZ-3500
– EmuZ-5500: Emulateur de SHARP MZ-5500
– EmuZ-6500: Emulateur de SHARP MZ-6500/6550
– eBabbage-2nd: Emulateur de Gijutsu-Hyoron-Sha Babbage-2nd
– eFamilyBASIC: Emulateur de Nintendo Family BASIC
– eFM-16pi: Emulateur de FUJITSU FM-16pi
– eFMR-30: Emulateur de FUJITSU FMR-30
– eFMR-50: Emulateur de FUJITSU FMR-50
– eFMR-60: Emulateur de FUJITSU FMR-60
– eFP-200: Emulateur de CASIO FP-200
– eFP-1100: Emulateur de CASIO FP-1100
– eHC-20: Emulateur de EPSON HC-20/HX-20
– eHC-40: Emulateur de EPSON HC-40/PX-4
– eHC-80: Emulateur de EPSON HC-80/PX-8/Geneva
– eHANDY98: Emulateur de NEC PC-98HA (HANDY98)
– eJ-3100GT: Emulateur de TOSHIBA J-3100GT
– eJ-3100SL: Emulateur de TOSHIBA J-3100SL
– eJX: Emulateur de IBM Japan Ltd PC/JX
– eMAP-1010: Emulateur de SEIKO MAP-1010
– eMYCOMZ-80A: Emulateur de Japan Electronics College MYCOMZ-80A
– eN5200: Emulateur de NEC N5200
– ePC-8001mkIISR: Emulateur de NEC PC-8001mkIISR
– ePC-8201: Emulateur de NEC PC-8201/PC-8201A
– ePC-8801MA: Emulateur de NEC PC-8801MA
– ePC-9801: Emulateur de NEC PC-9801
– ePC-9801E: Emulateur de NEC PC-9801E/F/M
– ePC-9801VM: Emulateur de NEC PC-9801VM
– ePC-98LT: Emulateur de NEC PC-98LT
– ePC-98DO: Emulateur de NEC PC-9801DO
– ePC-100: Emulateur de NEC PC-100
– ePC-3200: Emulateur de SHARP PC-3200
– ePC-ENGINE: Emulateur de NEC PC-ENGINE / SuperGrafx
– ePHC-20: Emulateur de SANYO PHC-20 emulator
– ePHC-25: Emulateur de SANYO PHC-25 emulator
– ePV-1000: Emulateur de CASIO PV-1000
– EmuGaki: Emulateur de CASIO PV-2000
– ePyuTa: Emulateur de TOMY PyuTa / PyuTa Jr
– ePX-7: Emulateur de Pioneer PX-7 (MSX1 + LaserDisc)
– eQC-10: Emulateur de EPSON QC-10/QX-10
– eRX-78: Emulateur de BANDAI RX-78
– eSC-3000: Emulateur de SEGA SC-3000
– eSCV: Emulateur de EPOCH Super Cassette Vision
– eTK-80BS: Emulateur de NEC TK-80BS (COMPO BS/80)
– eX-07: Emulateur de CANON X-07
– eX1: Emulateur de SHARP X1
– eX1twin: Emulateur de SHARP X1twin
– eX1turbo: Emulateur de SHARP X1turbo
– eX1turboZ: Emulateur de SHARP X1turboZ
– eYS-6464A: Emulateur de Shinko Sangyo YS-6464A


A cela s’ajoutent les émulateurs suivants :

– yaGAMEGEAR: Emulateur de SEGA GAME GEAR (par Mr Tanam)
– yaMASTERSYSTEM: Emulateur de SEGA MASTER SYSTEM (par Mr Tanam)
– yaPC-6001: Emulateur de NEC PC-6001 (par Mr Tanam)
– yaPC-6201: Emulateur de NEC PC-6001 mkII (par Mr Tanam)
– yaPC-6401: Emulateur de NEC PC-6001 mkII SR (par Mr Tanam)
– yaPC-6601: Emulateur de NEC PC-6601 (par Mr Tanam)
– yaPC-6801: Emulateur de NEC PC-6601 SR (par Mr Tanam)
– yaMSX1: Emulateur de ASCII MSX1 (par Mr Tanam et Mr Umaiboux)
– yaMSX2: Emulateur de ASCII MSX2 (par Mr Tanam et Mr Umaiboux)


Télécharger Takeda Common Binaries (18/11/2015) (28,4 Mo)

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Un très bon émulateur de Commodore Amiga, alternative du célèbre WinUAE.


New features:

  • support for high DPI configurations, also when used together with Amiga Forever 2016
  • support for the original Amiga 1000 boot process from Kickstart disk boot; configure the A1000 bootstrap ROM like any other ROM image for the feature to be automatically enabled
  • support for keyboard-initiated reset – press Ctrl+Left Windows+Right Windows or Ctrl+Left Windows+Context Menu (as not all keyboards have a right Windows key) to initiate a reboot within an emulated session
  • support for extended ROM images; this gives the ability to use the AROS boot ROM
  • support for screenshots, clipping editor/live preview and scanlines in Amiga Forever


Changed functionality:

  • WinFellow is now compiled using Visual Studio 2015
  • the default configuration contains 512kB chip/bogo memory now and has the real-time clock active (Amiga 500 with A-501 expansion)
  • the default configuration is now windowed and has LEDs active
  • chip memory mirroring has been implemented for OCS chipsets; the change was required for compatibility reasons, as some titles rely on it
    • because of this change, chip memory is now limited to 512kB when an OCS blitter has been configured; if you need to use more, please use the ECS Agnus blitter in your display configuration (it is an actual limitation of the OCS chipset)
  • 2x mode in Amiga Forever now scales via DirectX instead of the internal draw modules (design change was necessary to enable live preview in 2x mode)


Bug fixes:

  • implemented bogo memory mirroring for ECS chipset with 512kB chip/bogo memory (required by the demo Move any Mountain)
  • fix for CIA timer logic (fixes the game Atomix)
  • fixes for several CPU instructions:
    • ‘020 bit-field instructions were re-implemented (fix for Lotus Esprit Turbo Challenge 96k)
    • ASL instruction’s overflow detection was improved
    • MULU flag check improved
  • escape key special handling in Amiga Forever improved (some titles would not detect an escape key press before)


Télécharger WinFellow v0.5.3 r1002 Alpha (3,3 Mo)

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Voici ColEMu, un émulateur Colecovision tournant sous Dos et WIndows développé par le célèbre Marat Fayzullin. Sachez que l’émulateur est très complet et qu’il a été développé en C, ainsi un certain nombre de portage ont pu être effectués, en vrac : Unix/X, Amiga, Dreamcast (…).

  • Added special effects simulating individual pixel components.
  • Added EPX and EAGLE scaling algorithms.
  • Added keypad recording to the instant replay recorder.
  • Fixed memory corruption bug in the instant replay recorder.
  • Fixed instant replay not restoring successive states.
  • Fixed instant replay not recording the first state.
  • Merged scanline options into « Simulate Scanlines » in ColEm-Windows.
  • Merged scaling options into « Interpolate Video » in ColEm-Windows.
  • Added « Apply Color Raster » submenu to ColEm-Windows.
  • Added « RGB Raster » and « CMY Raster » options to ColEm-Windows.
  • Added « Clear File Associations » option to ColEm-Windows.
  • Added -rgb and -cmy command line options.
  • Added -epx and -eagle command line options.


Télécharger ColEM v3.5 (135,8 Ko)

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