Sur le même principe que WolfMame, WolfMess est destiné à ceux qui désirent valider leurs records dans les jeux consoles/ordinateurs qu’émule MESS. Ce build empêche donc toute tricherie dans les jeux.

 

 

Télécharger WolfMESS v0.154 (17,3 Mo)

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Il s’agit d’une version non officielle de FBA basée sur la version 0.2.97.29 mais qui ajoute beaucoup de fonctionnalités « inutiles » (dixit l’auteur). Cette version ajoute par exemple l’enregistrement vidéo, le support des roms sous 7z, le support de XAudio2/OpenAL/OpenGL, l’autofire… en plus d’avoir une interface plus complète et détaillée. Enfin ce build ajoute des drivers supplémentaires permettant le support de nouveaux jeux. Beaucoup l’apprécient pour ses fonctions à mi-chemin entre FBA et MamePlus!

 

fba_shuffle_lang

 

Il est nécessaire que Microsoft Visual C++ 2010 Redistributable Package et/ou « Microsoft Visual C++ 2012 Redistributable Package » soit préalablement installé. Si votre interface est en japonais, choisissez la 4eme option puis 3eme ligne, et choisissez en_US_x64.dll (ou en_US_x64.dll pour la version x64). L’interface sera de nouveau en anglais.

 

Cette version est plus éloignée de celle de Creamymami et donc de FBA original, à vous de choisir.

 

VS10 = compatible XP
VS12 = non compatible XP (optimisé pour Vista/7/8/8.1)

 

Site source 1. Site source 2. Site source 3.

 

Télécharger FBA Shuffle (x64/VS10) [kof2112] v2.4.0 (2014/07/29) (4.7 Mo)

Télécharger FBA Shuffle (x64/VS12) [kof2112] v2.4.0 (2014/07/29) (4.8 Mo)

Télécharger FBA Shuffle (x86/VS10) [kof2112] v2.4.0 (2014/07/29) (4.3 Mo)

Télécharger FBA Shuffle (x86/VS12) [kof2112] v2.4.0 (2014/07/29) (4.3 Mo)

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Il s’agit d’un excellent émulateur Game Boy Advance / Nintendo DS et Pocket Station. Pour les développeurs en herbe, vous pouvez vous procurer la version payante incluant un fabuleux debugger.

NO$GBA comme No Cash GBA est un émulateur Nintendo DS / DS Lite & bien sûr GameBoy Advance, pour Windows XP, Vindows Vista ou MS-DOS (pour la version DOS). Les options incluent tous les types de sauvegardes et la lecture de multiples cartouches. NoGBA supporte le multiplayer & est capable de charger plusieurs roms NDS pour « linker » les jeux. Le multiplayer pour GBA est également supporté.

 

L’émulateur devient totalement gratuit y compris la fameuse version debug !

 

Les changements:

 

- webpage: moved from http://nocash.emubase.de/ to http://problemkaputt.de/
- freeware: both no$gba gaming version and debug version are now fully freeware,
  donations http://problemkaputt.de/donate.htm are welcome and valuable support
  (I am working fulltime on no$xxx emulation projects without any other income)
- snapshots: supports savestates in NDS mode (formerly supported for GBA only)
- nds/snd: replaced nds_snd_getnext_proc by "proc_id" (snapshot compatibility)
- gaming version: allows to access recent files menu without cartridge loaded
- mem: forces gba-slot region to be 00h-filled on deselected cpu (arm7 or arm9)
- help: nds mem control: notes on gba-slot deselection, and gba-slot open bus
- help: major cosmetic changes to arm/thumb cpu chapters (parts from no$sns)
- cpu: exported arm disassembler and arm cpu engine to external include files
- snapshot: re-included bg2/bg3_refx/y registers (for gba and BOTH nds-engines)
- snapshot: does freshen_waitcnt_raw before emu-run (needed after snaploading)
- snapshot: snap-saver skips empty chunks (eg. unused NDS chunks in GBA mode)
- cpu: supports ldmd/stmd direction (increasing, NOT decreasing) (classic nes)
- cartloader/gui: reinit game-window size when switching between gba/nds mode
- mem: with_new_memory_system (completely new memory system: now using separate
  small macros per memory region, instead of old giant all-in-one macro, this
  does resolve a terrible mess, does speed-up source code assembling, and does
  speed-up NDS tcm/wram emulation, and allows to add DSi memory areas in future)
- snapshot: added new snapshot/battery sna/sav compression option (as in no$psx)
- setup/sound: volume slider (optionally hardware/mixer or software/multiply)
- a22i: fixed ".fill" directive (destroyed ecx when fetching 2nd/3rd parameter)
- help: added "GBA Cart Protections" chapter (namely about "classic nes" stuff)
- nds: allows nds7bios intrwait bios-bug with any incoming lz77-random values
- nds: allows jmp to 05ECh without warning (can be used for dumping NDS7 bios)
- gba: forces rom-mirror (instead "increasing numbers") for "classic nes" series
- gba: forces eeprom (no flash/sram) for "classic nes" series (game code "Fxxx")
- mem: moved misaligned_mem_reads to subfunction level (instead macro level)
- xboo: recognizes DSi's 128K flash id (allows to dump/patch wifi calibration)
- help: added note on ldmd/stmd transfer order (uses increasing addr for rlist!)
- help: corrected wifi calibration chapter (version is at 040h, not at 044h)
- web: changed no$gba forum link: http://ngemu.com/forums/no-gba-discussion.102/

 

Télécharger No$GBA (Win) v2.7c (186,3 Ko)

Télécharger No$GBA (Dos) v2.7c (182.6 Ko)

Télécharger No$GBA (Debug) v2.7c (624.5 Ko)

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DSP est un émulateur Sinclair Spectrum mais aussi Amstrad CPC, Arcade, NES, GameBoy, Coleco Vision… développé par Leniad Soft 2003. Il supporte les Spectrum 48K, Spectrum 128K et des jeux d’arcades comme Phoenix, BombJack ou encore Ghost’n’Goblins. Il s’agit d’un projet Open Source développé en Delphi+Lazarus+Free Pascal.

 

-General
    + Lazarus:
         – Fixed selection when a tape runs
         – Added OS X version WIP
    + Configuration:
        – Added a system calibration joystick to be independent of OS
        – Added NVRAM specific directory. The Gameboy and NES drivers use it for cartridges with EEPROMs and NVRAM
    + Eeprom: Added serial eeprom emulation
    + CPU: RESET and HALT converted to state
    + M68000:
        – Added FD1089 encryption
        – Fixed opcodes TRAP, ABCD y SBCD on encrypted CPU’s
        – Opcode $6XFF (Illegal) ignored
        – Added more addressing modes for opcode MOVEM
        – Added NEGX opcode
    + Z80: Fixed timings of DD opcodes
    + M6805: Added more opcodes
    + NEC: Added many opcodes and addressing modes
    + Simplified system for creating graphics planes
    + Simplified system for decompression of graphics
    + Fixed scroll by line and by column
    + Fixed loading of CSW v1.0 format
-Spectrum
    + Fixed SZX load when memory blocks are not compressed
-System 1/2 HW
    + Fixed some variables after a reset
-Jackal
    + Fixed video bug
-Galaga HW
    + Fixed sprites rotation
    + Amidar
       – Fixed sound
-Popeye
    + Small bug fixes
    + Added dip switches
-Slap Fight HW
    + Simplified driver
    + Added sprite buffer
    + Change audio IRQ
-Double Dragon HW
    + Updated driver, improved the treatment of IRQ
-Xain’d Sleena
    + Improved the treatment of IRQ
    + Fixed some variables after a reset
-Mappy HW
    + Fixed sprites
    + Fixed displacement of the last line
        – The Tower of Druaga: Added driver with sound
        – Motos: Added driver with sound
-Combat School
    + Fixed scroll
    + Fixed text plane not shown
-SkyKid HW
    + Fixed sprites
        – Dragon Buster: Added driver with sound
-Pang HW
    + Added eeprom
    + Super Pang: Added driver with digital sound (Missing FM)
-CPS1 HW
    + Added eeprom
    + Fixed problem with palette addressing
-Sega System A
    + Fixed palette
    + Fixed sprites and using the priority-based palette
        – Alien Syndrome: Added driver, M68000 problems
        – Wonder Boy III: Added driver
-Diet Go Go
    + Implemented DECO104 protection
    + Added DIP Switches
-Caveman Ninja HW
    + Implemented DECO104/DECO146 protection
    + Added DIP Switches
-Funky Jet
    + Implemented DECO146 protection
    + Added DIP Switches
-Irem M72
    + More speed
        – R-Type
           + Fixed sound
           + Fixed sprites
        -Hammerin’ Harry
           + Added driver with sound
           + Some sprite palette problems
        – R-Type 2
           + Added driver with sound
-Zaxxon HW
    + Fixed palette
    + Fixed graphics
        – Congo: Added sound, samples and controls
        – Zaxxon: Added driver with sound (samples)
-Taito SJ
    + Audio problems
    + Sprite collisions not implemented
        – Jungle King: Added driver
        – Elevator Action: Added driver
-Vulgus
    + Added driver with sound
-Double Dragon 3: The Rosetta Stone
    + Added driver with sound
-Block Out
    + Added driver with sound

 

Télécharger DSP (x86) v0.15 (1,6 Mo)

Télécharger DSP (x64) v0.15 (2.1 Mo)

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La dernière version béta publique de l’excellent WinUAE, l’émulateur Commodore Amiga.

 

- Added NCR53C94/FAS216 SCSI chip emulation (from QEMU)
– Added Blizzard1230IV/Blizzard1260 + Blizzard SCSI Kit IV emulation. SCSI Kit v8.5 ROM added to rom scanner.
– Added CyberStorm MK1 and CyberStorm MK2 emulation, map rom and SCSI included.
– Blizzard 2060 (map rom not emulated) and Warp Engine works now.
– CyberStorm PPC and Blizzard PPC 0xFFF00000 mapping improved, now switches correctly between KS map rom and PPC boot code locations. BPPC now correctly attempts to start flash built-in PPC support code during boot and hangs because PPC won’t respond.
– Added warning message when BlizzardPPC or CyberStormPPC PPC CPU gets booted.
– Remap UAE Boot ROM (if needed) to secondary backup location if Blizzard PPC is enabled, if MMU emulation is enabled BPPC will remap normal boot ROM backup location causing boot hang.
– Added CyberStorm MK2 flash rom chip emulation, map rom and disable key support (=HALT4).
– Added CyberStorm MK2 full 128k rom image support (64k of autoconfig rom and 64k of diag rom)
– Flash chip emulation compatibility improved, fixed CSMK2 flasher infinite loop.
– Accelerator memory option now automatically changes CPU board memory if accelerator uses same memory type.
– Added keyboard to help Phase5 boot rom key detection, it still wasn’t realiable enough with some boards.
– Added one second boot delay option to misc panel, allows easy access to boot menus without need to slow CPU emulation speed.
– Added ‘Te’ command to debugger, shows expansion autoconfig board information.
– CPU slot memory region was accidentally removed from mman list, causing random crashes in some JIT configurations.
– 68040+ more compatible / « cycle-exact » mode cache flush instructions didn’t do anything.

 

Télécharger WinUAE (Public Beta) v2.8.2 Beta 6 (4,0 Mo)

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Voici les derniers builds de Creamymami concernant Mame et FBA Shuffle.

 

Télécharger Caname v0.62.154 (2014/07/29) (2.0 Mo)

Télécharger NMamex2 v0.154 (2014/07/29) (1.7 Mo)

Télécharger Mame32K v0.67.154 (2014/07/29) (4.3 Mo)

Télécharger MAME32 More! v0.84.154 (2014/07/29) (11.3 Mo)

Télécharger FBA Shuffle (x86) [Creamymami] v2.4.0 (2014/07/29) (4.4 Mo)

Télécharger FBA Shuffle (x64) [Creamymami] v2.4.0 (2014/07/29) (5.0 Mo)

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Il s’agit d’un émulateur d’Apple II émulant le A/X (Apple Unix) qui était une implémentation d’UNIX développée par Apple pour certains ordinateurs Macintosh.

 

 

Télécharger Shoebill v0.0.4 (864,3 Ko)

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Ce fichier folder pour MameUI vous permettra de trier vos jeux par séries.

 

 

Télécharger Series.ini v0.154 (31,0 Ko)

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Un fichier ini qui vous dira le langage qu’utilise le jeu: Japonais, Anglais, Chinois…

 

 

Télécharger Languages.ini v0.154 (85,6 Ko)

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Un joli frontend pour mame (ou autres), très configurable et souvent mis à jour. Emu Loader est une interface graphique qui se greffe principalement sur les émulateurs arcade comme MAME, SEGA Model 2, SuperModel, Daphne. L’interface permet de gérer votre collection de roms, de vérifier vos jeux et de lancer vos émulateurs.

 

 

Télécharger EmuLoader v7.6.7 (6,3 Mo)

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Créé par Avery Lee (l’auteur de VirtualDub), il s’agit d’un émulateur d’Atari 8 bits (800/800XL/130XE). Il a beaucoup d’options, et la compatibilité est décente. Il prend en charge les jeux protégés conformément à l’émulation.

 

features added
– BASIC: Altirra BASIC is now the default when no BASIC ROM is included.
– Cartridge: Added support for another 512K/4MB/8MB flash cartridge.
– Cartridge: Added support for The!Cart and MegaMax 2M cartridge types.
– Cassette: Tape control UI now has a waveform graph.
– Cassette: Added support for FSK blocks in .cas files.
– CPU: Extended 65C816 speed options to include 17MHz (10x) and 21MHz (12x).
– Debugger: Register (r) command can now set the emulation (E) flag.
– Debugger: Improved display of 65C816 register state.
– Debugger: Disassembly window now steps properly above bank $00.
– Debugger: Added search capability to History pane.
– Debugger: Added some 65C02 and 65C816 instructions to assembler.
– Debugger: Added .loadobj command.
– Debugger: Keyboard shortcuts are now configurable.
– Debugger: .basic_dumpline now decodes BASIC XL/XE tokens.
– Debugger: Added x (examine symbols) command.
– Debugger: Added module!symbol syntax for resolving symbols specific to a module.
– Debugger: .sdx_loadsyms command now works on more versions of SpartaDOS X.
- Debugger: .printf now supports string output and variable width/precision.
– Debugger: Failed assertions now report file/line info if available.
– Debugger: Added .basic_dumpstack command to dump BASIC runtime stack.
– Debugger: Added option to hide namespaces for nested symbols in history window.
– Debugger: .dumpsnap command now applies compression.
– Debugger: Added partial CC65 dbgfile support.
– Disk: .ARC files can now be mounted as SpartaDOS X disk images.
– Disk: Added option to format new disks with the SpartaDOS File System (SDFS).
– Disk: Added support for 8KB sectors.
– Disk Explorer: DOS2 filesystem validator no longer checks directory entries after end of directory.
– Display: Fixed update problems when stepping with frame blending active.
– Input: Middle mouse button (MMB) can now be used to release mouse capture if it is not already bound.
- Input: Added XInput support.
– Network: DragonCart emulation support.
– POKEY: Audio output path now emulates analog decay effects.
– Printer: Added Clear option to printer output pane.
– Profiler: Added columns for unhalted cycles.
– Serial: Service field in ATDI command is now optional and defaults to telnet (port 23).
– Serial: Added Telnet terminal type negotiation support.
– Serial: Added Telnet binary transfer support.
– Serial: Added full 850 Interface Module SIO protocol and handler support.
– UI: Added some touch device support.
– UI: Added Attach Disk and Detach Disk menu options.
– UI: Added direct keyboard layout mode.
– Ultimate1MB: Added SST39SF040, Am29F040B, and BM29F040 as alternate flash chip options.

 

bugs fixed
– 65C816: RTI can no longer clear the X flag in emulation mode.
– Cartridge: Fixed swapped 5200 two-chip and one-chip modes.
– Cartridge: Cold reset now resets flash emulation.
– Cartridge: Fixed some cases where flash writes would stop working with emulated MaxFlash cartridge.
– Cartridge: Fixed incorrect flash device ID for MaxFlash 1MB+MyIDE cartridge.
– CPU: Fixed crashes when disabling heat map tracking.
– CPU: Reverted unintentional change to IRQ timing (affected PM 2.0).
– CPU: Fix hang when saving state with heat map activated.
- Debugger: lm (list modules) and .unloadsym now work by IDs instead of indices to avoid index renumbering problems.
– Debugger: Improved M/X tracking in disassembly window.
– Debugger: Fixed disassembly of absolute long addressing mode.
– Debugger: Memory window now updates properly above bank 0.
– Debugger: Fixed memory access value reporting above bank 0 in step disassembly.
– Debugger: Fixed infinite loop bug in static trace (st) command.
– Debugger: CC65 label parser now strips the first leading period from label names.
– Debugger: Fixed truncated call stack when encountering reused function epilog code paths.
– Disk: Fixed crash when host file is modified on virtual SDFS mounted path and accessed before emulator can notice the change.
– Disk: Fixed a bug that caused some root files on virtual SDFS disks to not hot-update reliably.
– Disk: Writes to virtual disks are now blocked.
– Disk: Fixed density detection issue with Set PERCOM Block command in XF551 mode.
– Disk Explorer: SDFS directory entries are now reused properly.
– Disk Explorer: SDFS sparse files are now supported.
– Disk Explorer: Dragged files are no longer placed in the root when viewing a subdirectory.
– GTIA: Fixed 2cclk transitions from modes 9/10/11 to mode 8.
– HDevice: Files can now be created in append mode.
– HDevice: Improved error handling in delete, rename, lock, and unlock operations.
– HLE: Acceleration hooks no longer fire in 65C816 native mode or with a non-standard emulation mode environment.
– HLE: Program loader now detects and rejects SpartaDOS X executables.
– HLE: Fixed state of carry flag when exiting DSKINV after failure (fixes Micropainter with SIO patch enabled).
– HLE: Fixed EXP(-1) returning an error with FP acceleration enabled.
– HLE: Added alternate hooking mechanism so that CIO device hooks can activate on OSes that don’t use the standard CIOINV vector.
– Input: Relative binding to the axis 0/1 inputs of a tablet controller now works.
– Input: Fixed mouse capture malfunctioning when activated by keyboard shortcut when the mouse is outside of the window.
– LLE: Writes to S: in mode 0 now extend logical lines properly.
– LLE: CIO now checks permissions on get/put operations.
- LLE: Improved accuracy of power series for ATN(x).
– PCLink: Fixed race condition in completion of fwrite() command.
-
POKEY: Fixed POTn registers changing without POTGO being strobed.
– Printer: High bit is now stripped on printed characters so that inverse characters can be read instead of becoming ?.
– Serial: Fixed escaping of $FF bytes over Telnet protocol.
– Serial: Cold reset now forces modem back to command state.
– Serial: Modem command handling is now case-insensitive.
– Serial: Fixed control line status from status commands issued between OPEN and XIO 40 (was causing ForemXEP drops).
– SIDE2: Fixed SDX banking register address.
– Simulation: Fixed some issues with GTIA and POKEY state desyncing across save states.
– UI: Shift modifier is allowed again for Start/Select/Option.
– VBXE: Extended color bit now enables LSB of GTIA color registers.
– VBXE: Fixed blit mode 4 (bitwise AND) not working properly with src=0.
– VBXE: Fixed blitter collision behavior with dest=0.

 

Télécharger Altirra v2.50 (3,3 Mo)

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Il s’agit d’un plugin vidéo pour émulateur N64 (1964, Project64, Mupen64plus) maintenu par Death-Droid et basé sur la dernière version de celui de Rice mais incluant des changements en provenances de Mudlord (notamment la Hi-Res) et dont tout une communauté contribue dès à présent.

 

New version now available, it contains a few fixes here and there, fixes some weird graphical glitches, should improve general stability. Also should render some more things than previous version. Plugin still has a long way to go but will hopefully get there one day.

 

 
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Télécharger RiceVideo Community v0.3.0 (308,2 Ko)

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