Un émulateur de GameBoy N&B et color, Super GameBoy et GameBoy Advance créé par Mudlord (avec l’aide de Nach, Squall Leonhart, Spacy, DJRobX, Jonas Quinn) et basé sur VBA de Forgotten et de la « VBA development team ». Le but est de réunir un maximum d’améliorations en provenance des autres builds de VBA.

 

vbam1vbam2

 
Les changements:

 
– Apparently in some configurations, holding a key on the keyboard makes Wx stop processing Idle events, so the emulator does not run until the key is released, freezing the game and ignoring the key. Hopefully fix this by calling wxWakeUpIdle() from OnKeyDown() and OnKeyUp().
 
Other Misc Improvements:

– refactor process_key_press() to only return true if the system is in a pressed key state on key presses or a game key was released on releases and always true on double releases.
– call ev.StopPropagation() from OnKey* events for game keys, this may not actually do anything, but just in case.
– remove static OnKeyUp and OnKeyDown events from GameArea, these are connected to the DrawingPanel dynamically now.
– remove the dynamic_cast<>s from PaintEv/EraseBackground/OnSize event forwarders, since there is already a panel member to use.

 

Notez que la version est estampillée « git », c’est bien évidemment normal. J’ai laissé la beta 2 dans l’archive au cas ou (cette nouvelle version beta 3 manquant d’infos).

 

Télécharger VisualBoyAdvance-M v2.0 Beta 3 FIX (21,2 Mo)

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