Nouvelle version de ce plugin graphique destiné aux émulateurs N64, en voici les nouveautés:

– Shortened the name (I got tired of all the typing )
– Rewrote ~80% of the plugin
– Added hardware framebuffer textures (still experimental)
– Recompiled combine modes are now cached
– Greatly improved non-GeForce combiner
– Slightly improved GeForce combiner
– Combiner compilers are now automatically selected
– Added support for line drawing microcodes (Line3D, L3DEX, and L3DEX2)
– Added support for Diddy Kong Racing/Jet Force Gemini/Mickey’s Speedway microcodes
– Added partial support for sprite microcodes (S2DEX and S2DEX2)
– Added support for Perfect Dark microcode
– Changed microcode detection method
– Added internal near-clipping for NoN (non near-clipping) microcodes
– Added smarter depth buffer clearing
– Added support for screenshot saving
– Added selectable texture bit depth
– Moved configuration from an INI file to the registry
– And many other changes as a result of the rewrite…

A noter qu’il vaut mieu avoir une Ati de type Radeon pour utiliser au mieu ce plugin.

Télécharger glN64 v0.4.1 (91,0 Ko)

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