Le premier émulateur de Sega Model 3 créé par Bart Trzynadlowski, Ville Linde et Stefano Teso dans sa version de développement (voir ici) [source].


Wii version


supermodel_incorrectSupermodel (incorrect)


supermodel_vertexSupermodel with fixed shading

Les changements:
svn 630
– Fix attribute locations. glBindAttribLocation must be called linking
svn 629
– Added support for loading shaders from files for new engine and tile renderer. Changed help text to reflect new engine being default.
svn 628
– make the new3d engine default :] Legacy engine can still be selected using -legacy3d in the command line
svn 627
use generic vertex attributes
– Technically matrix casts are only allowed in glsl 1.2 and later
– Remove debug code
– Sometime ago I managed to work out that specular on the model3 is not real specular, and really is just an extension of diffuse lighting. But attempts were derailed by corner cases and the fact we were not handling the normals correctly. Anyway Harry managed to successfully come up with an algorithm, and coefficients that give an almost perfect match to specular on the model3, based soley on observations from video footage! He also worked out that the lighting on hardware 1.5 onwards appears to be unclamped (ie greater than 1). This quite radically changes the brightness of some of the games, but much better matches the original hardware.


test et test32:
– correction des musiques dans sega rally 2 (mix)
– correction musique 1er niveau 2joueurs (la cave rouge) dans vf3 (pas sûr de la modif, et donc cela peut éventuellement entrainer d’autre problèmes sonore sur d’autre jeux).

Les fichiers sont compilés par spindizzi et/ou KOF2112, merci à eux.


Télécharger SuperModel (WIP) v0.3a r735 (2,5 Mo)

Télécharger SuperModel WIP (XP) v0.3a r735 (665,1 Ko)

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