LA nouvelle de la journée c’est quand même la sortie de Mame v0.82 après 9 updates de la version antérieur.

Voici les améliorations par rapport à Mame v0.81u9:

General Source Changes

– 6502 cycle count fix [Stefan Jokisch]
– Some cleanups to Flower driver [Pierpaolo Prazzoli]
– Fixed 4enraya colours [Pierpaolo Prazzoli]
– i960: Added a bunch of fp opcodes, stylistic fixes [Olivier Galibert]
– Small VC compile fixes [Bryan McPhail]
– Fixed S22 crash [R.Belmont]
– i386 improvements [Nathan Woods]
– Implemented zeroing out A20 lines
– Implemented state save support
– Unknown instructions now disassemble as ‘???’
– Implemented XLAT opcode
– DAA fixes
– Fixed the MEM_DUMP debug code [Nathan Woods]
– added MC68008 support to the MC68000 core [Curt Coder]
– Simulated protection in FlyBoy [MASH]
– PSX sio improvements [smf]
– Various DIP fixes [Brian Troha]
– Behind the scenes Konami GX improvements [David Haywood]

New Games supported or promoted from GAME_NOT_WORKING status:

– Star Gladiator [smf]
– Street Fighter EX [smf]
– Street Fighter EX 2 [smf]
may have the occasional lockup still
– 1945k III
sample banking needs adding
– Tylz (prototype) [ENGCameraman]
some sound issues
– Dynagears [David Haywood, Tomasz Slanina]
-todo: clean up video emulation a bit (uses SSV vidhrdw in a strange way)
– Super World Stadium [David Haywood]
– Various Megatech sets [David Haywood]
(note megatech is still marked as NON-WORKING anyway due to bios issues)
– Agress [David Haywood]
some video issues
– Time Crisis (Version A) [Phil Stroffolino]
some gun aiming problems? (or is it just a calibration issue?)
– One + Two [Pierpaolo Prazzoli]
palette problems?

New Clones supported or promoted from GAME_NOT_WORKING status:

– Continental Circus (US set 2)

New Non-Working games / clones supported

– Racing Beat [David Graves]
serious video emulation issues (raster irq?)
– Mission Craft
needs more work on Hyperstone core

Télécharger MAME(Arcade) [Debug] v0.161 (19,7 Mo)

Télécharger MAMEUI32 v0.206 (58,0 Mo)

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