Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.

Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32, AArch64, RISC-V/RV64).
– Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.
– PGXP for geometry precision, texture correction, and depth buffer emulation.
– Adaptive downsampling filter.
– Post processing shader chains (GLSL and experimental Reshade FX).
– « Fast boot » for skipping BIOS splash/intro.
– Save state support.
– Windows, Linux, macOS support.
– Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
– Direct booting of homebrew executables.
– Direct loading of Portable Sound Format (psf) files.
– Digital and analog controllers for input (rumble is forwarded to host).
– Namco GunCon lightgun support (simulated with mouse).
– NeGcon support.
– Qt and « Big Picture » UI.
– Automatic updates with preview and latest channels.
– Automatic content scanning – game titles/hashes are provided by redump.org.
– Optional automatic switching of memory cards for each game.
– Supports loading cheats from existing lists.
– Memory card editor and save importer.
– Emulated CPU overclocking.
– Integrated and remote debugging.
– Multitap controllers (up to 8 devices).
– RetroAchievements.
– Automatic loading/applying of PPF patches.
Configuration requise:
– Windows 10/11 (7/8/8.1 here), Linux (AppImage/Flatpak), macOS.
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, AArch64/ARMv8, or RISC-V/RV64.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.1/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.

Les améliorations sont:
Preview Build:
– Allow opening by absolute path (Stenzek)
– Add game list background function (Stenzek)
– Add border rounding to menu items (Stenzek)
– Fix assert when booting+loading state (Stenzek)
– Display game list attributes in darker colour (Stenzek)
– Fix start-in-game-list mode using grid (Stenzek)
– Add DisableFullTrueColor trait (Stenzek)
– Update the Simple-Chinese translation to latest. (#3395) (zkdpower) #3395
– Tweak OSD message rounding (Stenzek)
– Move async readahead sectors to advanced settings (Stenzek)
– Move force video timing to console settings (Stenzek)
– Convert dithering/true color options to a dropdown (Stenzek)
– Add tooltips to setup wizard graphics settings (Stenzek)
– GPU/HW: Add ‘True Color (Full)’ dithering mode (Stenzek)
– Force full true color for Bust a Move 2 (Stenzek)
Stable Build (or rolling release):
– Atualização Português do Brasil (#3385)
– Qt: Fix vibration motor binding not showing some devices
– System: Fix depth clear threshold not applying immediately
– CPU/PGXP: Use GTE MAX_Z for Z normalization
– CPU: Fix disassembly of GTE instructions in log
– CPU/Recompiler: Flush GTE completion cycle on load without fastmem
– CPU/Recompiler: Remove load delay flag from lwc2
– CPU/Interpreter: Use _builtin{add,sub}_overflow for exceptions
– GPU: Force early run on GP0 FIFO overflow
– GPU/TextureCache: Dump textures asynchronously
– Qt: Fix new range for depth clear threshold
– Qt: Fix incorrect file filter for memory card import
– Settings: Use new key name for depth threshold
– GPU/HW: Add stat for depth buffer clears
– GPU/HW: Add in-pass clear depth pipeline
– Spanish (Spain) translation update (#3386)
– Achievements: Fix progress bar text alignment
– Qt: Avoid stuck in temporary render-to-separate mode
– Qt: Lock system when automatic updater shows
– Deps: Update to SDL3 3.2.8
– GDBServer: Improve ack handling
– GDBServer: Get rid of usage
– GDBServer: Mostly rewrite handlers and fix undefined behaviour
– GDBServer: Implement ‘s’ command (single step)
– GDBServer: Implement memory breakpoints
– GDBServer: Stub out thread commands
– FullscreenUI: Add icons to achievement list categories
– FullscreenUI: Use RetroAchievements game icon as fallback game image
– FullscreenUI: Move game info to top of pause menu
– FullscreenUI: Fix pause menu light theme shadow colour
– FullscreenUI: Differentiate title/subtitle colours
– Qt: Fix vertical alignment in patches page
– Qt: Increase setup wizard dialog height
– FullscreenUI: Tweak the highlight background color (#3387)
– VulkanDevice: Allow 0x0 window size
– FullscreenUI: Improve achievements pause menu overlays
– Update the Simple-Chinese translation to latest. (#3388)
– Qt: Update glyph ranges
– FullscreenUI: Inherit colour alpha for shadowed text
– FullscreenUI: Apply theme to ingame achievement overlays
– FullscreenUI: Fix shadowed text alpha again
– ImGuiManager: Use fullscreen UI theme for OSD
– ImGuiOverlays: Apply theme to save state selector
– FullscreenUI: Apply theme to loading screen
– FullscreenUI: Move game list settings to main tab
– FullscreenUI: Add option to start/open to game list
– FullscreenUI: Add ‘Automatic’ theme that syncs with Qt
– FullscreenUI: Add Dark Ruby theme (#3389)
– FullscreenUI: Fix some dialogs not being cancellable
– FullscreenUI: Replace landing icons with colourable icons
– FullscreenUI: Add StaticGray background
– FullscreenUI: Move appearance up in settings order
– FullscreenUI: Add settings reset option to settings
– FullscreenUI: Fix black screen on renderer change
– GameList: Don’t try to scan gpudump files
– GameList: Cache invalid entries
– GameList: Rename max value enum for consistency
– FullscreenUI: Display unlock rarity in achievements view
– FullscreenUI: Add rounding to achievements progress bars
– FullscreenUI: Add status text (left side of footer)
– FullscreenUI: Display legend for achievement status icons
– FullscreenUI: Add translucency/shadow to achievement notifications
– FullscreenUI: Fix system not unpausing after HC disable popup
– CI: Update AppStream metainfo
Télécharger DuckStation v0.1 build 90XX (40.2 Mo)
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