Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.
 

 
Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
– Hardware (D3D11, OpenGL, Vulkan) and software rendering
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
– PGXP for geometry precision, texture correction, and depth buffer emulation
– Adaptive downsampling filter
– Post processing shader chains
– « Fast boot » for skipping BIOS splash/intro
– Save state support
– Windows, Linux, highly experimental macOS support
– Supports bin/cue images, raw bin/img files, and MAME CHD formats.
– Direct booting of homebrew executables
– Direct loading of Portable Sound Format (psf) files
– Digital and analog controllers for input (rumble is forwarded to host)
– Namco GunCon lightgun support (simulated with mouse)
– NeGcon support
– Qt and NoGUI frontends for desktop
– Automatic updates for Windows builds
– Automatic content scanning – game titles/regions are provided by redump.org
– Optional automatic switching of memory cards for each game
– Supports loading cheats from libretro or PCSXR format lists
– Memory card editor and save importer
– Emulated CPU overclocking
– Integrated and remote debugging
– Multitap controllers (up to 8 devices)
– RetroAchievements

 
Configuration requise:
– GLES fixes (Stenzek)
– dep/reshadefx: Support generating GLSL ES (Stenzek)
– Fix performance counters showing up without VM (Stenzek)
– Sort shader lists before showing (Stenzek)
– Add categories/combos/tooltips (Stenzek)
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, or AArch64/ARMv8, otherwise you won’t get a recompiler and it’ll be slow.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now

 

 

Les améliorations sont:
 
Preview Build:
– Clear map on reload (Stenzek)
– Inhibit debug dispatcher when COP0 BP is invalid (Stenzek)

 
Development Build:
– WIP

 

Stable Build (or rolling release):
– cf45047: CI/Windows: Use Clang-CL instead of MSVC (Stenzek)
– Purge 32-bit targets (Stenzek)
– Only link with Zydis in Debug builds (Stenzek)
– Bump actions versions (Stenzek)
– Template transfer functions (Stenzek)
– Support R16I/R16U textures (Stenzek)
– Fix texture creation issues w/o texture storage (Stenzek)
– 5ef2ba0: GPU/HW: Add fallback path for no-texture-buffers (Stenzek)
– 4a4e33e: Update the Simple-Chinese Translation to latest. (zkdpower) #3072
– efaee4a: Atualização Português do Brasil (Anderson Cardoso)
– Improve texture pooling (Stenzek)
– 48a1282: GPU/HW: Fix incorrect layout for non-buffer VRAM write (Stenzek)
– Memory wraparound is unlikely (Stenzek)
– fd341f6: dep/libchdr: Add chd_get_compressed_size() (Stenzek)
– Add « File Size » field (Stenzek)
– RISC-V build fixes (Stenzek)
– b7c3c76: CPU/NewRec/RISCV64: Implement PGXP (Stenzek)
– 8fe6ef1: CPU/NewRec: Allocate callee-saved registers before caller-saved (Stenzek)
– Fix crash when using recycled targets (Stenzek)
– Show session time in Discord Rich Presence #3076 (Silent)
– Mark the VM as Stopping in ShutdownSystem unconditionally #3076 (Silent)
– Patch macdeployqt to always deploy Qt SVG imageformat plugin (Stenzek)
– Optionally load game_controller_db.txt from data dir (Stenzek)
– c33f415: Atualização Português do Brasil (#3075) (Anderson Cardoso) #3075
– Potentially re-enable Vulkan 1.0 support (Stenzek)
– Actually allow enumeration of 1.0 device (Stenzek)
– Expose exclusive fullscreen control (Stenzek)
– Don’t assume presence of vkGetPhysicalDeviceFeatures2 (Stenzek)
– dd5e4e5: Update README.md (Connor McLaughlin)
– abbcd65: Atualização Português do Brasil (#3077) (Anderson Cardoso) #3077
– dbe29bd: CPU/Recompiler: Fix build error (Tobias Jakobi) #3080
– Expose disable texture buffers/copy to self options (Stenzek)
– 489235f: Update ts files (Anderson Cardoso)
– 98d5b98: GPU/HW: Fix incorrect pipeline layout with texture buffers disabled (Stenzek)
– Fix erratic texture pool recycling (Stenzek)
– 63bc388: Atualização Português do Brasil (#3079) (Anderson Cardoso) #3079
– Fix assertion on some shader/texture formats (Stenzek)
– Shorten libcrypt error on Android (Stenzek)
– Fix activation of existing game properties windows (Stenzek)
– Work around lack of base_vertex in GLES3.1 (Stenzek)
– Fix crt-lottes under Direct3D (Stenzek)
– 2bddafb: Autalização Português do Brasil (Anderson Cardoso) #3081
– Fix crash when trying to postprocess surfaceless (Stenzek)
– Minimum deadzone/activation threshold should be 1% (Stenzek)
– Clear map on reload (Stenzek)

 

Télécharger DuckStation v0.1 build 94XX (64.0 Mo)

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SSE pour « Steven Seagal Edition » est un émulateur d’Atari ST basé sur le STeem original v3.2 de 2004. Il emprunte également des améliorations en provenance de Hatari.
 

 
– Fix options tool bar and status bar failing to update the window at once
 

Télécharger Steem SSE (D3D) [32 bits] v4.2.0 R1 (3.2 Mo)

Télécharger Steem SSE (D3D) [64 Bits] v4.2.0 R1 (3.7 Mo)

Télécharger Steem SSE (All builds) v4.2.0 R1 (3.8 Mo)

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Il s’agit d’un émulateur de Sega GameGear / Master System, Nintendo GameBoy / GameBoy Color / MSX écrit en Java. Le son reste perfectible et l’absence de filtres graphiques se fait sentir. (une version avce Java est également disponible sur le site officiel).
 

EmuliciousEmulicious2

 
Mais outre une émulation précise, Emulicious dispose de fonctions supplémentaires :
– Mise à jour automatique
– Turbo ajustable
– Moteur ajustable
– Patching d’IPS
– Sauvegardes d’état (Master System/Game Gear uniquement)
 
Outils (Master System/Game Gear uniquement) :
– Debugger
– Visualisateur de palette, cartes, scripts, sprites…
– Traceur mémoire
 

Télécharger Emulicious (2024/08/31) (2.8 Mo)

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De la part de toute l’équipe nous vous souhaitons une bonne année 2024 !!
 


 

Vous êtes toujours plus nombreux à venir vous informer des actualités en rapport avec l’émulation que ce soit sur notre site ici même ou que ce soit via Facebook ou Twitter (n’oublier pas non plus la possibilité de vous abonner aux flux rss/atom !), et nous vous en remercions chaleureusement !
 

N’hésitez pas à venir passer nous voir et de vous inscrire sur le groupe Facebook du site, ou pour les plus vieux de la vieille de passer nous faire un petit bonjour sur IRC 😉
 

Enfin, pensez également à venir idle^^ (ou mieux chatter!) sur le Discord d’emufrance qui tend à remplacer définitivement le chat IRC !
 

A l’année prochaine !

Java SID Player 2 est un fantastique émulateur sonore Commodore 64 codé en Java.
 

Doté de nombreuses fonctionnalités (interface fournie, accès aux BDD de collections sonores C64, effets spéciaux etc…), il lit merveilleusement les SID et se base sur le code source de Sidplay2 et Resid-fp. Il dispose des derniers patchs de filtres Antti Lankila.

 

javasidjavasid2

 
Il supporte la stéréo des fichiers 2SID.

 

Télécharger Java Sid Player 2 v4.12 (212 Mo)

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Applewin est un excellent émulateur Apple IIe pour Windows et développé par Tom Charlesworth. Applewin est basé sur la version originale 1.10.4 d’Oliver Schmidt.
 
[Bug #1262] Fix loading save-state for RAMWorks III card with 2 or more aux 64K banks.
[Bug #1260] Fix for read 6522’s IRB for « Werewolf! » game’s Mockingboard detection not working.
[PR #1253] Update to minizip 1.1. [@kiyolee]
[PR #1252] Update to libyaml 0.2.5. [@kiyolee]
[PR #1251] Update to zlib 1.3. [@kiyolee]
[PR #1250] Internal: Win64 DirectSound fix. [@kiyolee]
[Change #755] Internal: remove de-optimisation for Z80 code.
Debugger: Change DebuggerAutoRun.txt script’s pathname max size from 80 to 260 chars.

 

 

Télécharger AppleWin v1.30.21 (3.1 Mo)

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VDos est un programme Windows qui sert à exécuter correctement les applications DOS dans toutes les versions de Windows actuelles.
 

 
Les changements sont les suivants:
 
• Occasional “vdos.info” notice removed from printouts. About popup is shown every 3 hours if not registered.
Support of (virtual) parallel hardware ports dropped.
FPU emulation rewrite. Only FPUAWARE=0 (no FPU) is still effective.
Mouse clicks outside the content area in full screen are ignored.
• Wide font variant (FONT = [-]WIDE) for a 1/8th wider window (mostly for 16:9 full screen).
SCALE= directive dropped.
Extended graphics mode for WP6.x.
Support of 8 text mode video pages (in 25×80).
Dark mode could miscalculate contrast of colors.
COLOR command to select a color theme or set a color at runtime (see Readme.pdf).
• TIO: Also valid for non-printing (DUMMY, CLIP, Windows program).
HORZ: Default scaling was 100% instead of documented 95%.
HORZ:/VERT: Overrides eventual embedded PCL margin settings.
Forced page break didn’t account for the top margin.
• Full program DOS path with execute was limited to 31, now 95 characters.
Environment size raised to 1 KB.
Programs that hook into INT 21h and start a second program could get messed up.
DOS API 21-36h (Get free disk space) returns 1.9 GB free space instead of 123 MB.
DOS API 21-57h (Get last-written date and time) returned current time (for files).

 

Télécharger vDos (2024/05/01) (2.4 Mo)

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Créé par Hampa Hug, PCE est une collection d’émulateurs de micro-ordinateurs. Pour le moment, il contient quatre principaux émulateurs:
 
– PCE / atarist est un émulateur Atari ST. Il émule les différents modèles ST et Mega ST.
– PCE / ibmpc est un émulateur IBM PC 5150. Il émule le IBM PC 5150 et le IBM PC / XT 5160.
– PCE / macplus est un émulateur Macintosh classique. Il émule le Macintosh 128K, Macintosh 512k, Macintosh 512ke, Macintosh Plus, Macintosh SE et le Macintosh classique.
– PCE / rc759 est un émulateur Regnecentralen RC759 Piccoline.
– Il émule également d’autres systèmes à découvrir.
 

 
Cette archive propose des versions en cours de développements (un pack de bios est également disponible sur le site officiel).
 

Télécharger PCE (WIP) (2025/04/20) (2.6 Mo)

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Ecrit par Kari Eveli, vDosXy est un build spécial de vDosPlus ajoutant le traitement de texte XyWrite.
 

 

Télécharger vDosPlus (XyWrite) v5.03 (104 Mo)

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ScummVM est un logiciel qui vous permet de jouer certain jeux d’aventures graphiques de type ‘point-and-click’ (pointer et cliquer), à condition que vous possédiez les fichiers de données du jeu. Le plus astucieux : ScummVM remplace juste les exécutables fournis avec les jeux, vous permettant de jouer sur les systèmes pour lesquels ils n’ont jamais été conçus !
 
ScummVM supporte de nombreux jeux d’aventure, y compris les jeux LucasArts basés sur le système SCUMM (tel que Monkey Island 1-3, Day of the Tentacle, Sam & Max, …), de nombreux jeux Sierra utilisant les système AGI ou SCI (tel que King’s Quest 1-7, Space Quest 1-6, …), Discworld 1 et 2, Simon the Sorcerer 1 et 2, Beneath A Steel Sky, Lure of the Temptress, Les chevaliers de Baphomet (Broken Sword I), Les Boucliers de Quetzalcoatl (Broken Sword II), L’amazone queen (Flight of the Amazon Queen), Gobliiins 1-3, Legend of Kyrandia 1-3, un grand nombre de jeux pour enfants de Humongous Entertainment (incluant les jeux Marine Malice et Pouce-Pouce) et bien plus encore.
 

Les nouveautés en résumé:
 
– La fin de l’année approche, ainsi qu’une nouvelle version de ScummVM. Voici donc une mise à jour rapide de l’un des sous-projets les plus ambitieux qui s’est développé en coulisse : Le support de Macromedia Director ! Pour ceux qui ne le savent pas, Macromedia Director était un framework populaire utilisé pour des milliers de jeux, de titres éducatifs, de catalogues, d’œuvres d’art et d’autres travaux multimédias.
– Ajout de nouveaux jeux pris en charge, notamment Alice: An Interactive Museum, Ape Odyssey, Classical Cats, Gadget: Invention, Travel and Adventure, The Cute Machine et The Dark Eye Wrath of the Gods…
– Prise en charge préliminaire de la version D5 de Director.
– Correction de bugs et amélioration de la compatibilité avec les jeux existants.

 

ScummVm

 
Les changements:
 

#### 2.8.0 "Mysteries, Mammoths, and Muppets" (2023-12-30)

 New games:
   - Added support for macOS versions of Syberia and Syberia II.
   - Added support for The Vampire Diaries, Nancy Drew: Secrets Can Kill,
     Nancy Drew: Stay Tuned for Danger, Nancy Drew: Message in a Haunted Mansion,
	   Nancy Drew: Treasure in the Royal Tower and Nancy Drew: The Final Scene.
   - Added support for Reah: Face the Unknown and Schizm: Mysterious Journey.
   - Added support for Might and Magic Book One.
   - Added support for Muppet Treasure Island.
   - Added support for Primordia, Shardlight and Technobabylon.
   - Added support for The Excavation of Hob's Barrow, Strangeland and Whispers of a Machine.
   - Added support for Stranga and Cloak and Dagger's AGS games.
   - Added support for Adibou 1.
   - Added support for Dark Side.
   - Added support for Kingdom: The Far Reaches.
   - Added support for Escape From Hell.
   - Added support for Wrath of the Gods, Gadget: Invention, Travel and Adventure,
     The Dark Eye, and 4 other Director titles.


 New platforms:
   - Added libretro new shiny port.
   - Added Atari port.


 General:
   - Added optional dependency for libvpx.
   - Added optional dependency for libmikmod.
   - Added support for PC98 font ROM.
   - Added optional dependency for libsonivox, implementing EAS (Embedded Audio
     Synthesis) sound driver.
   - Added YUV422 and YUV444 support to Theora decoder.
   - Implemented specialized CPU routines for graphics blitting for ManagedSurface.
   - Changed default GM device to "auto" for better compatibility.


 AGS:
   - Synced with upstream AGS 3.6.0.53.
   - Sped up graphics manipulation on modern hardware with CPU-specific code.
   - Added support for early font rendering, to match the original interpreter.
   - Added support for playback of transcoded videos in place of unsupported codecs.
   - Completed implementation of MOD audio playback.
   - Fixed background music not looping in some games.
   - Fixed game-breaking bugs in various games (e.g. Strangeland, Chronicle of Innsmouth)
   - Multiple updates to the game detection tables.


 Asylum:
   - Added support for Chinese Sanitarium.


 Dragons:
   - Implemented localizations for the copyright screen and main menu.


 Freescape:
   - Improved collision and projectile detection using sweepAABB


 GrimE:
   - Added support for Chinese Grim Fandango.
   - Added support for Russian Grim Fandango translations from Fargus,
     ENPY and 7Wolf.


 Kyra:
   - Added support for Kyra1 Amiga French release and DOS Czech fan translation.
   - Improved game controls menu accuracy for all platforms.
   - Added support for Chinese EOB2.
   - Added support for the PC-98 version of EOB2.


 Mohawk:
   - Greatly improved the accurary of the code generation for the Domes in
     Riven: The Sequel to Myst to match the original game.


 Private:
   - Added support for the Japanese Windows release.


 SCUMM:
   - Added support for unpacked RuSCUMM patches for Russian localizations.
   - Allow usage of the official Monkey Island 1 Roland MT-32 patch with any
     EGA version, not just the English release.
   - Completely rewritten sound code for all Humongous Entertainment games.
   - Faithfully implemented Mac GUI for Indiana Jones and the Last Crusade,
     and Loom.
   - Implemented turning around animation when changing direction for Full
     Throttle, The Dig and The Curse of Monkey Island.
   - Added enhancement to Loom: Ctrl+D shows up list of drafts that has been
     discovered.
   - Fixed kanji characters rendering issue in Japanese SegaCD version of Monkey
     Island 1. Text rendering for this game is now pixel perfect.
   - Implemented complete support for the Macintosh and DOS/V Japanese versions
     of Indiana Jones and the Fate of Atlantis distributed by MicroMouse.
   - Implemented network multiplayer support for Backyard Football,
     Backyard Baseball 2001, and Backyard Football 2002.


 Sherlock:
   - Added support for Chinese Serrated Scalpel.
   - Added data to savegames whose lack could make savegames unwinnable.


 Sword1:
   - Rewrote the palette fading system and the game timers to match the
     original DOS version.
   - Rewrote all the menu code to make it match the original. This includes
     the restoration of the Speed setting.
   - Restored the correct fonts and menu texts for all Russian versions of the game.
   - Rewrote the audio engine to match the original. Compressed files are
     still supported.
   - Tweaked the subtitles routine for the PSX version to match the original.
   - Restored George's idle animation.
   - Restored pause functionality: press "P"!
   - Restored debug commands: CTRL-G for toggling on-screen walkable grids,
     CTRL-T for displaying debug information, SHIFT-M for displaying crosshairs
     for the mouse cursor and George's position, and keys 1 and 4 to toggle
     respectively slow and fast frame pacing mode.
   - Restored the correct font for the game over screen.
   - Fixed other various small inaccuracies.
   - Overall the PC version of the game on ScummVM shouldn't differ
     from the original executable anymore.
   - Implemented credits for the PSX version.


 Sword2:
   - Added support for Chinese translation.


 Tinsel:
   - Fix running out of soundreels error.


 TwinE:
   - Added support for Japanese translation.


 Ultima:
   - Improve Ultima VI responsiveness.
   - Fix crash loading Ultima VI savegames when dialogs are open.
   - Fix ordering of generated items in Ultima VI.
   - Fix auto-readying throwing weapons in Ultima VI.
   - Fix Ultima VI crash opening new-style spellbook gump.
   - Fix Ultima VI actor doll and gump colors.
   - Fix Ultima VI crash using look action on walls.
   - Fix several other miscellaneous crashes.
   - Fix spawners and projectiles to more closely match the original.
   - Improved Ultima VI AdLib support and added Roland MT-32 support.
   - Fix multiple Ultima VIII render order issues.
   - Add support for Ultima VIII Spanish fan translation.
   - Support Pentagram save game files.
   - Added configurable double-click time for Ultima VIII.


 Voyeur:
   - Added support for German fan translation.


 Xeen:
   - Renamed 'xeen' engine to 'mm' for Might & Magic.
   - Added custom engine option to replace the health gems with HP/SP bars.


 RISC OS port:
   - Double buffering is now used in full screen mode when V-sync is enabled.
   - Added support for hardware palettes.

 

Télécharger ScummVM (Win95/98/SE/ME/2K/XP) v2.9.1 (106 Mo)

Télécharger ScummVM (XP 32/64 bits) v2.7.0 (flac support) + v2.9.1.X Dev (238 Mo)

Télécharger ScummVM (x86) v2.9.1 (105 Mo)

Télécharger ScummVM (x64) v2.9.1 (107 Mo)

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Un émulateur de Sinclair Zx Spectrum.
 

 
– Fixed a NEX loading issue when limited numbers of banks are contained
– Fixed « seeking » to the end of a file when limited numbers of banks contained
– Added F_GETPOS to RST08 plugin
– Version check removed (please subscribe to itch.io page)
– Old analytics disabled

 

Télécharger #CSpect v3.0.2.1 (2.9 Mo)

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DosPanel est une interface utilisateur graphique pour DOSBox sous Windows. L’utilisateur peut effectuer tous les réglages nécessaires au démarrage des applications DOS dans DOSBox sans se soucier de la syntaxe quelque peu rudimentaire du fichier de configuration. Chaque application DOS peut avoir ses paramètres individuels stockés par le programme.
 


 

Télécharger DosPanel v1.7.7 (1.8 Mo)

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