Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.
 

 
Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
– Hardware (D3D11, OpenGL, Vulkan) and software rendering
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
– PGXP for geometry precision, texture correction, and depth buffer emulation
– Adaptive downsampling filter
– Post processing shader chains
– « Fast boot » for skipping BIOS splash/intro
– Save state support
– Windows, Linux, highly experimental macOS support
– Supports bin/cue images, raw bin/img files, and MAME CHD formats.
– Direct booting of homebrew executables
– Direct loading of Portable Sound Format (psf) files
– Digital and analog controllers for input (rumble is forwarded to host)
– Namco GunCon lightgun support (simulated with mouse)
– NeGcon support
– Qt and NoGUI frontends for desktop
– Automatic updates for Windows builds
– Automatic content scanning – game titles/regions are provided by redump.org
– Optional automatic switching of memory cards for each game
– Supports loading cheats from libretro or PCSXR format lists
– Memory card editor and save importer
– Emulated CPU overclocking
– Integrated and remote debugging
– Multitap controllers (up to 8 devices)
– RetroAchievements

 
Configuration requise:
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, or AArch64/ARMv8, otherwise you won’t get a recompiler and it’ll be slow.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.

 

 

Les améliorations sont:
 
Preview Build:
– Build universal binaries for MacOS #2853 (Connor McLaughlin)
– Fix crash when changing readahead sectors (Connor McLaughlin)
– ca1512f: Vulkan/Loader: Prioritize system libvulkan dylib, fallback to MoltenVK (Connor McLaughlin)

 
Development Build:
– Update VC runtime links to VS2022 (Connor McLaughlin)
– 7ba0f85: fix japanese translation – save state dialog filter, debug window key accelerator (Dolphin) #2821
– 04992fd: Update Simple-Chinese language file to latest (zkdpower) #2822
– 506796a: Add 5106, 5146, 5186 codes for indirect reads from a register code (Silent) #2823
– Add RAIntergration support #2824 (Connor McLaughlin)
– Rework functions into namespace #2824 (Connor McLaughlin)
– e888934: added simple-flip shader (DCxDemo) #2825
– 2d85a51: Update duckstation-qt_it.ts (#2827) (RaydenX93) #2827
– e7f97f9: Update Cheat DB (#2826) (Anderson_Cardoso) #2826
– 3a70e4d: Add keys to more OSD messages: (Silent) #2828
– 82965f7: Overhaul japanese translation (#2829) (Connor McLaughlin) #2829

 

Stable Build:
WIP

 

Télécharger DuckStation v0.1 build 10XXX (64.8 Mo)

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Il s’agit d’un fork de Mesen v0.9.9 beta codé en C++ et C# et destiné à rassembler les efforts de développement de différents forks en ajoutant un ensemble de corrections et d’améliorations. Il s’agit de la version stable.
 

 
Les changements:
– Rewrite UNIF BMC-Ghostbusters63in1 & BMC-42in1ResetSwitch (m226 & m233)
– Merge BMC-HP898F into Mapper 319
– Add UNL-KS7030 (Mapper 347)

 

Télécharger Mesen-X v1.0.2 r230911 (3.5 Mo)

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Il s’agit d’un émulateur de BBC Micro multiplateforme.

 

 

Télécharger b2 r2025.10.15 (11.3 Mo)

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Il s’agit d’un émulateur de Sega GameGear / Master System, Nintendo GameBoy / GameBoy Color / MSX écrit en Java. Le son reste perfectible et l’absence de filtres graphiques se fait sentir. (une version avce Java est également disponible sur le site officiel).
 

EmuliciousEmulicious2

 
Mais outre une émulation précise, Emulicious dispose de fonctions supplémentaires :
– Mise à jour automatique
– Turbo ajustable
– Moteur ajustable
– Patching d’IPS
– Sauvegardes d’état (Master System/Game Gear uniquement)
 
Outils (Master System/Game Gear uniquement) :
– Debugger
– Visualisateur de palette, cartes, scripts, sprites…
– Traceur mémoire
 

Télécharger Emulicious (2024/08/31) (2.8 Mo)

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Il s’agit d’un fork de DOSBox des plus intéressant, destiné à Windows Linux et MacOS et créé par Jon Campbell. Il possède une compatibilité excellente et met l’accent sur la précision d’émulation notamment en ce qui concerne l’émulation de Windows 3.x à ME. En outre il ajoute des améliorations en provenance d’autres builds comme DOSBox ECE avec l’émulation de la 3DFX en interne.
 

 
Les améliorations sont à consulter sur le site officiel.
 
Les builds Visual Studio sont les builds Windows par défaut à utiliser, ils incluent un débogueur. Les versions MinGW standard de DOSBox-X prennent en charge le backend Slirp via carte réseau NE2000 mais ne fonctionneront pas sous Windows XP. Si vous avez besoin de la prise en charge de Windows XP, vous pouvez utiliser les versions 32 bits de Visual Studio ou les versions « bas de gamme » (Low-End) MinGW 32 bits (mais pas les versions MinGW standard). Le package HX-DOS vous permet d’exécuter DOSBox-X dans un véritable système DOS (MS-DOS 5.0+ ou compatible) à l’aide de l’extension HX DOS disponible gratuitement.
 

Télécharger DOSBox-X (Hx DOS) v2026.01.02 (9.7 Mo)

Télécharger DOSBox-X (LowEnd) v2026.01.02 (37.3 Mo)

Télécharger DOSBox-X (MinGW) v2026.01.02 (23.4 Mo)

Télécharger DOSBox-X (Visual Studio) v2026.01.02 (28.3 Mo)

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ScummVM est un logiciel qui vous permet de jouer certain jeux d’aventures graphiques de type ‘point-and-click’ (pointer et cliquer), à condition que vous possédiez les fichiers de données du jeu. Le plus astucieux : ScummVM remplace juste les exécutables fournis avec les jeux, vous permettant de jouer sur les systèmes pour lesquels ils n’ont jamais été conçus !
 
ScummVM supporte de nombreux jeux d’aventure, y compris les jeux LucasArts basés sur le système SCUMM (tel que Monkey Island 1-3, Day of the Tentacle, Sam & Max, …), de nombreux jeux Sierra utilisant les système AGI ou SCI (tel que King’s Quest 1-7, Space Quest 1-6, …), Discworld 1 et 2, Simon the Sorcerer 1 et 2, Beneath A Steel Sky, Lure of the Temptress, Les chevaliers de Baphomet (Broken Sword I), Les Boucliers de Quetzalcoatl (Broken Sword II), L’amazone queen (Flight of the Amazon Queen), Gobliiins 1-3, Legend of Kyrandia 1-3, un grand nombre de jeux pour enfants de Humongous Entertainment (incluant les jeux Marine Malice et Pouce-Pouce) et bien plus encore.
 

Les nouveautés en résumé:
 
Free your mind for yet another ScummVM release!
 
Eight newly supported games on 6 engines will plunge you into a variety of different settings. Are you able to escape from an alien-infested planet? What about challenging the Lord of the Dead in the Underworld? And have you ever explored the deepest depth of your psyche to see if you really know yourself?
 
Find out in one of the following titles:
 
Sanitarium
Hades Challenge
Marvel Comics Spider-Man: The Sinister Six
The 11th Hour
Clandestiny
Tender Loving Care (CD-ROM Editions)
Uncle Henry’s Playhouse
Wetlands
Chewy: Esc from F5
 
Besides adding new games, we are always focused on improving already supported games. Once again, we managed to squash quite a few bugs from various engines. It is always impressive to see bugs getting fixed in engines that are more than 20 years old!
 
One of the main new features of ScummVM 2.6.0 is a completely new way to view your games in an amazing icon grid overview via our launcher. Accompanied by some very shiny artwork provided by our graphics artists, you are now able to show off your collection like never before. It almost looks and feels like a virtual shelf!

 

ScummVm

 
Les changements:
 

New games:
- Added support for Sanitarium.
- Added support for Hades Challenge.
- Added support for Marvel Comics Spider-Man: The Sinister Six.
- Added support for The 11th Hour.
- Added support for Clandestiny.
- Added support for Tender Loving Care (CD-ROM Editions).
- Added support for Uncle Henry's Playhouse.
- Added support for Wetlands.
- Added support for Chewy: Esc from F5.
 
General:
- The project license has been upgraded to GPLv3+.
- Now ScummVM requires C++11 for building.
- Removed support for VS2008, as it doesn't support C++11.
- Implemented enhanced filtering in the Search box. See "Understanding the search box" in the documentation for details.
- Implemented Icon view in GUI (GSoC task).
- Added support for the RetroWave OPL3 sound card.
- Added OpenDingux beta port.
- Removed Symbian port.
- Added the create_engine tool to aid when creating new engines.
- Fixed mouse capture in HiDPI mode.
- The GUI Options dialog now marks settings overridden via command lines in red.
- In GUI launcher it is now possible to group games by different categories.
- GUI launcher has new game icons grid look.
 
AGI:
- Added support for Macintosh versions of Manhunter 1-2.
 
AGS:
- Synced changes from upstream AGS.
 
AGOS:
- Elvira 1: Added support for Casio MT-540/CT-460/CSM-1 and CMS/GameBlaster.
- Elvira 1 & 2, Waxworks, Simon the Sorcerer: Added AdLib OPL3 mode. Depending on the game, this will prevent cut-off notes, add extra notes or instruments and/or add stereo.
- Elvira 2, Waxworks: Added support for AdLib and MT-32 sound effects.
- Elvira 2, Waxworks, Simon the Sorcerer floppy: Added Mixed MIDI support (MT-32 music with AdLib sound effects).
- Simon the Sorcerer floppy: Improved AdLib sound effects accuracy.
- Simon the Sorcerer: DOS version music tempos are now accurate. Both DOS and Windows versions now offer the choice of the DOS music tempos or the faster Windows tempos.
- Simon the Sorcerer 2: Improved AdLib and GM support.
- Simon the Sorcerer 2: Added workaround for the missing MT-32 tracks in the intro.
 
BBVS:
- Fixed the size of the main menu buttons being incorrect in some cases.
- Fixed crash at the end of the Hock-A-Loogie mini game.
 
Buried:
- Added support for skipping synchronous audio and video.
- The mouse pointer is now hidden during cutscenes.
- Implemented game pausing via Control-P.
- After saving, the player returns back to the game instead of the Biochip menu.
- The game is now always paused when the Biochip menu or the save/restore dialogs are open.
- Added metadata to saved games, including thumbnails, creation date and play time.
- Saved games are now sorted by slot, like in other engines, instead of being sorted alphabetically.
- The currently selected item is now stored in saved games.
- Comments from Arthur that play in the background can now be stopped with the space key (the same key that replays Arthur's last comment).
- The agent evaluation (current points) can now be shown with Control-D.
- Fixed global flag corruption in death screens.
 
Dreamweb:
- Added text to speech for dialogs and object descriptions.
 
Glk:
- Added support for ZX Spectrum games with graphics in the Scott sub-engine.
 
Kyra:
- Added support for the Traditional Chinese versions of Legend of Kyrandia 1 - 3.
- Added sound support for the Macintosh version of Legend of Kyrandia.
- Added support for playing the Macintosh non-talkie version of Legend of Kyrandia 1 directly from the files on the CD. This means you no longer have to run the installer to extract the data files.
 
NGI:
- Fixed the rolling bridge state in scene 13.
- Fixed getting stuck when teleporting to the foot in scene 30.
- Fixed inconsistent cactus state.
 
Private:
- Refactored code to allow rendering using the original 256 color palette.
- Fixed endianness issues.
- Added support for the Korean release.
 
Supernova:
- Added text to speech for dialogs and object descriptions.
 
SCI:
- Added support for Text To Speech in SCI floppy games.
- Allow saving from the ScummVM Global Game Menu in the following games: BRAIN1, BRAIN2, ECOQUEST1, ECOQUEST2, FAIRYTALES, PHARKAS, GK1, GK2, ICEMAN, KQ1, KQ4, KQ5, KQ6, KQ7, LB1, LB2, LIGHTHOUSE, LONGBOW, LSL1, LSL2, LSL3, LSL5, LSL6, LSL6HIRES, LSL7, PEPPER, PHANT2, PQ1, PQ2, PQ3, PQ4, PQSWAT, QFG1, QFG1VGA, QFG2, QFG3, QFG4, SHIVERS, SQ1, SQ3, SQ4, SQ5, SQ6, TORIN.
- Fixed many script bugs in KQ6, KQ7, GK2, QFG3, QFG4, Hoyle4.
- Fixed loading autosaves in Shivers and Phantasmagoria 2.
- Added support for Korean fan translations from the scummkor project: EcoQuest 2 and Gabriel Knight 2.
 
SCUMM:
- New Digital iMUSE engine. Support for re-compressed audio files dropped in Full Throttle, The Dig and The Curse of Monkey Island.
- Rewrote music player for Amiga versions of Indy3 and Loom in accordance to the original code.
- Fix missing cursor in the 16-color Macintosh versions of Loom and Indiana Jones and the Last Crusade after loading a savegame.
- It is now possible to replace the music in the floppy versions of Loom with audio tracks. The ScummVM Wiki has a list of which parts of the Swan Lake ballet the game uses: https://wiki.scummvm.org/index.php/Loom.
- Fixed some MIDI music looping when it shouldn't in EGA/VGA floppy versions of The Secret of Monkey Island.
- Fixed the lava flowing in the wrong direction in the VGA floppy version of The Secret of Monkey Island.
- Fixed Full Throttle distorted graphics when Ben runs past the Corley Motors entrance.
- Fixed the dissolve effect, and Bobbin's palette when leaving the darkened tent in the TurboGrafx-16 version of Loom, to match the original behavior.
- Fixed incorrect dark rooms colors in MM NES on strict-alignment ports such as Dreamcast, Apple silicon and various handheld devices.
- Rewrote text rendering routines for Full Throttle, The Dig and The Curse of Monkey Island in accordance to the original interpreters.
- Rewrote timer handling routines to better approximate both the original hardware behavior and the intepreters' quirks.
- Fix lip syncing in Backyard Baseball 2003.
- Fixed various original game bugs and oversights in most of the LucasArts titles: https://wiki.scummvm.org/index.php?title=SCUMM/Game_Enhancements. Most of these enhancements can now be disabled in the game's settings if one prefers playing with the original behavior.
- Added sliders for tweaking the CD audio playback in the MI1 CD intro, as well as VGA CD Loom in general. Loom is particularly sensitive to the amount of silence at the start of the track, and the CD version of MI1 never synced the music as well to the intro as previous versions. See the Wiki for more details.
- Detect and reject the EGA floppy version of Monkey Island 1 that Limited Run Games sold in their Monkey Island 30th Anniversary Anthology, if using the default DISK4 image, which is corrupted. It's possible to recover a working image from the KryoFlux dumps they also provided.
- Fixed random number generation which fixes throwing in Backyard Baseball.
- Marked a workaround in Monkey Island 2 (FM-Towns version) as an enhancement; this workaround originally restored a portion of the map chasing puzzle in Booty Island which had been cut in the FM-Towns version of the game.
- Made the sentence line in Maniac Mansion work like the manual says, i.e. you can click on it to execute the command.
 
Sherlock:
- Fixed slowdown in Serrated Scalpel intro when playing the game from a small installation.
- Fixed UI glitches in Serrated Scalpel.
 
Titanic:
- Fixed not being able to see House in Starfield puzzle.
 
TwinE:
- Fixed a bug in the collision code that made the game unfinishable due to the tank not moving any further in scene 63.
- Fixed light angle calculation which produced rendering artifacts in a few scenes.
- Fixed polygon rendering method for the boat windows.
- Fixed wrong shooting direction for some actors.
- Fixed door movement in some situations.
 
Android port:
- Added hardware acceleration for 3D graphics.
- Improved touch controls.
 
macOS port:
- Added support for displaying OSD messages on the Touch Bar.
 
Windows port:
- Added "Portable Mode" in which the executable's directory is used to store application files if a scummvm.ini file is present, instead of the user's profile directory.
- Fixed detection of the Application Data path on Windows 95/98/ME.
 
RISC OS port:
- Added support for dynamic plugins.
- Added a native MIDI driver.
 
Nintendo DS port:
- Fixed screen scrolling when using the Load and Save dialogs.

 

Télécharger ScummVM (Win95/98/SE/ME/2K/XP) v2026.1 (109 Mo)

Télécharger ScummVM (XP 32/64 bits) Legacy Pack (v2.7.0 + v2026.X Dev) (187 Mo)

Télécharger ScummVM (x86) v2026.1 (112 Mo)

Télécharger ScummVM (x64) v2026.1 (114 Mo)

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Yuzu est un excellent emulateur de Nintendo Switch en cours de développement. C’est un projet open-source, sous licence GPLv2 (ou toute version ultérieure) qui a été conçu en pensant à la portabilité, avec des versions disponibles pour Windows, Linux et macOS.
 

 
De nouvelles infos sont disponibles sur le blog du site officiel.
 
Une liste de compatibilité est disponible ici.
Des builds automatiques sont disponibles ici.
 

Télécharger Yuzu v1.9 (10.3 Mo)

Télécharger Yuzu (Final WIP build) (2024/03/xx) (112 Mo)

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Il s’agit du second excellent émulateur de Nintendo Switch, écrit en C#.
 
Les changements sont indiqués ici.
 

 
Une liste de compatibilité est disponible ici.
 
Des builds automatiques sont disponibles ici.
Site de développement.
 

Télécharger Ryujinx Build 1.1.1403 (190 Mo)

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Il s’agit d’un patch à appliquer sur Emu48 et qui permet de prendre en charge les calculatrices à bases d’ARM (mais ce n’est pas une émulation du CPU ARM). Il émule donc les machines suivantes: 38g, 39g+, 40, 48g, 48gx, 48gII, 49, 49g+ et 50g.
 

 

Télécharger Emu48+ v1.67+ (621 Ko)

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Il s’agit d’une interface très simplifiée destinée au projet Libretro (les cores qui composent Retroarch) et qui a été écrite en langage de programmation GO. Plus simple et rapide que l’interface de Retroarch (mais proposant moins d’options), elle sera satisfaire la plupart des utilisateurs.
 

 
– Fix a memory leak
– Bump cores

 

Télécharger Ludo v0.19 (54.3 Mo)

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Madrigal CD Collection regroupe spécifiquement la totalité des simulateurs de Madrigal. Ce set est en complément au « Handheld Remakes (Simulators) » afin de respecter le nom d’origine des simulateurs de Madrigal.
 

madrigalfull
 

v62:
– Tennis Menace (VTech, Mini Time & Fun) S5/5.00 (Standard 5, final) – for Windows
– Tennis Menace (VTech, Mini Time & Fun) S5/5.00 (source code) – for Delphi 7
– MADrigal CD Collection ver. 62 – for Windows
– ClrMamePro datfile ver 20220801 [62.0]

 

 

ClrMamePro DATfile

Télécharger MADrigal CD Collection v63 (153 Mo)

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86Box (anciennement nommé PCem Unofficial, PCem Experimental ou PCem-X) est une branche non officielle de l’émulateur PCem, qui vise à émuler des machines compatibles IBM de la période 1981-2000. Cette branche ajoute plusieurs cartes mères émulées. (site de développement de l’auteur)
 
Cet émulateur peut également fonctionner avec cette interface ou celle-ci qui lui sont dédiée.
 

 
Les changements en détails sont visibles ici.
 
– When linear framebuffer base is mapped, it’s fb_only time. by @TC1995 in #2417
– Initial XGA-2 implementation, (same as XGA-1 internally, but able to … by @TC1995 in #2425
– Fix regex bug by @rderooy in #2419
– Make the dedicated Longshine SCSI ASPI driver work under DOS. by @TC1995 in #2426
– Fixed the overscan setting when using the 8514/A native drivers. by @TC1995 in #2427
– Forgot to update the svga core source file. by @TC1995 in #2428
– XGA+XGA2 in win32 UI by @jriwanek in #2435
– Actually build PAS16 on win32ui dev builds by @jriwanek in #2436
– IBM ESDI MCA, 8514/A, XGA and Rancho changes: by @TC1995 in #2439
– qt: Make fatal messageboxes have the correct icons by @Cacodemon345 in #2438
– PGC: Properly draw 40×25 CGA text mode by @Cacodemon345 in #2433
– Add realistic HDD timing simulation by @elyosh in #2434
– Fix incorrect position of CD speed by @jriwanek in #2440
– Various small performance optimisations by @elyosh in #2441
– gdbstub: Implement ‘qsThreadInfo/qfThreadInfo’ query by @Cacodemon345 in #2443
– Fix Hard Reset dialog button order by @Cacodemon345 in #2442
– Multi-monitor support by @Cacodemon345 in #2432
– qt_mainwindow: Include array header by @Cacodemon345 in #2445
– Restore code to properly restore coordinates by @Cacodemon345 in #2448
– Make screenshots thread-safe by @Cacodemon345 in #2449
– qt_d3d9renderer: Make screenshots work by @Cacodemon345 in #2446
– qt_openglrenderer: Fix black area at the bottom of the screen by @Cacodemon345 in #2447
– Added Soltek SL-56A5 by @qta3426 in #2378
– Update Soltek SL-56A5 description & SIO by @jriwanek in #2450
– qt: Fix performance regression by @Cacodemon345 in #2451
– Fix accidental removal of rtmidi on msys2 builds by @jriwanek in #2454
– qt: switch to polling for status bar updating by @elyosh in #2453
– qt: restore fixed window size properly by @Cacodemon345 in #2456
– qt: Fix double free when multi-monitor is enabled and evdev is used by @Cacodemon345 in #2457
– The IBM 386/486 cpu’s are based on modified Intel 386 designs and, as… by @TC1995 in #2460
– Don’t shut down when second display is closed by @jriwanek in #2459
– Revert to the IBM ESDI MCA roms to prevent a hang into booting some by @TC1995 in #2463
– Fix warnings on the XGA, 8514/A and EGA Render map files. by @TC1995 in #2464
– ACPI: replace 3.58MHz timer with an overflow timer by @elyosh in #2466
– Revert to the old NMI way in the AudioPCI code. by @TC1995 in #2468
– qt: Make renderer widget resizable only once by @Cacodemon345 in #2467
– Set default IRQ for NE2000 to 3 by @Dizzy611 in #2469
– qt: don’t enable blitting too early by @Cacodemon345 in #2470
– ISA PS/2: Clean-ups and converted into a typedef struct. by @TC1995 in #2476
– Add missing semicolon to desktop file by @AsciiWolf in #2475
– hdd: make speed preset configurable by @elyosh in #2471
– Fix QListView width in the settings window by @cold-brewed in #2478
– Apparently a default temp val of 0xff in the read makes XGA-1/2 panic… by @TC1995 in #2480
– Made reg 0x53 (read only) default temp val to 0x70 to satisfy xgaaidos.sys’ detection. by @TC1995 in #2481
– Actually fix the fixed dma. by @TC1995 in #2482
– Revert the DMA auto-init hack on PS/2. by @TC1995 in #2484
– Revert the rest of autoinit on PS/2. by @TC1995 in #2485
– Named initializers in machine table by @jriwanek in #2487
– Add screenshot to AppStream metainfo file by @AsciiWolf in #2486
– Re-add the Soltek SL-56A5, it got lost by @jriwanek in #2488
– re-add the Kaypro PC, it got lost. by @jriwanek in #2490
– Add GDBStub to win32 makefile by @jriwanek in #2492
– Cleanups to various bits of code by @jriwanek in #2491
– Fix crash in TGUI 9400CXI by @jriwanek in #2495
– CONFIG_BIOS support by @jriwanek in #2496
– Fix compile by @jriwanek in #2497
– Missing ports from M&K by @jriwanek in #2498
– PIT: add alternative faster PIT by @elyosh in #2501
– DMA: Implemented autoinit mode in the PS/2 MCA side (although the bit… by @TC1995 in #2503
– Update portuguese brazilian translation by @altiereslima in #2504
– Fix crash at exit due to a unreleased mutex by @ts-korhonen in #2506
– OPL: add the faster YMFM cores by @elyosh in #2508
– Fix a typo in qt_platform.cpp by @lemondrops in #2512
– Add an option to control SBMIDI input receiving on SB Pro MCV by @lemondrops in #2513
– Fix a crash with Sound Blaster Pro v2 by @lemondrops in #2515
– Add the FM synth driver select option to the UI by @lemondrops in #2514
– Add Reply Video Adapter for MCA (Cirrus CL-GD5426) by @Cacodemon345 in #2509
– Networking: moved the pcnetPollTimer calls to a timer. by @TC1995 in #2517
– Clang format in src/machine, src/win and a few other places by @jriwanek in #2522
– Boca Reseach 4610 by @jriwanek in #2521
– More serial cleanups by @jriwanek in #2526
– Update internal MUNT to version 2.7.0 by @lemondrops in #2531
– Clear the MT-32 LCD message on reset by @lemondrops in #2530
– qt: Fix black screen when switching between renderers by @Cacodemon345 in #2529
– ESDI: implement HDD timings and fix status icon updating by @elyosh in #2527
– qt: Fix fullscreen at start with Direct3D 9 renderer by @Cacodemon345 in #2534
– Add IRQ selection for MPU-IMC by @Cacodemon345 in #2533
– qt: Fix separators not showing up on macOS by @Cacodemon345 in #2532
– Add orchid variants of the GD5430 and 5434 by @jriwanek in #2536
– ESDI MCA: implement HDD timings and fix status icon updating by @elyosh in #2538
– Re-add other machines which went missing from the machine table by @jriwanek in #2539
– qt: Important bug fixes by @Cacodemon345 in #2537
– Fixed the rom loading of the boca cirrus 5428 bios. by @TC1995 in #2540
– Remove unnecessary DEVICE_NOT_WORKING by @jriwanek in #2543
– Voodoo fix for NFS2SE by @jriwanek in #2542
– qt: Global option in preferences to use usr_path as the file image open directory by @cold-brewed in #2541
– Remove obsolete symlink hack by @rderooy in #2544
– qt: fix hard freeze on hidden second windows by @Cacodemon345 in #2546

 

Télécharger 86Box (x86) v4.2.1 build 6130 (31.3 Mo)

Télécharger 86Box (x64) v5.3 build 8200 (52.2 Mo)

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