Vous aurez besoin de ces bibliothèques pour activer certaines fonctions graphiques.
A noter que des patchs pour certains jeux sont disponibles ici.
Les changements:
– Fixing D3D8/9 update-texture again (regressive bug) (Ys Seven, Valley Benchmark, …)
– Support for D3D12 triangle fans if the OS runtime and your driver supports it (Win11)
. This removes some software overhead in D3D8/9 Draw calls in certain cases
. There is a new dbg layer message for what D3D12 optional features are available and used
– A bug is fixed in the D3D9 FVF validator (Lord of the Rings – War in the North, missing foliage)
– Fractional viewports instead of shader code for D3D11 FL11.0+ (Test Drive Unlimited 2 through D3D11)
– Refactoring DDI blitting code (optimization, dev-only feature)
– Changed : MAME Classic no longer adds the depreciated « (not set) » text for entries in the mame.ini without a value.
– Changed : MAME Classic will now create the mame.ini file in it’s temp folder to avoid possible conflicts with other ini files.
– Changed : Software lists will now only display software which is compatible with the selected machine.
– Changed : The BIOS Filter now shows the BIOS description and filters more accurately.
– Changed : The Exit routine has been cleaned up to prevent the app from crashing on exit under rare conditions.
– Changed : The MESS Machine listview can now be sorted.
– Changed : The MESS Machine listview would show non-installed machines in black if they didn’t need a ROM but still needed a device file. These machines now show in red.
– Changed : The Options form is now one scrolling page instead of two pages.
– Changed : The Path selections now let you select multiple paths for ROMs and Artwork.
– Fixed : Exporting a software list would fail if any filters were applied.
– Fixed : A crash caused by output file biosmame.txt growing so large.
– Fixed : Software Installed/Non-Installed option buttons could be greyed-out even if a selected machine has software.
– Removed : Path selections for Other MAME ROMs, Ini and Comments.
– Bugs fixes
– Important note for users of the ubuntu binaries: Starting with this release, this build is now using system paths instead of portable mode. If you upgrade from a previous ubuntu build you will have to redo your settings or move the files manually to the right locations. The locations are listed in #316
Note:
(#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/
– Games.xml: Removed seemingly unnecessary swtrilgy and swtrilgya patches, which should re-enable JTAG configuration and fix Endor Death Star tunnel shading
– Fix GCC 13 build.
– MSYS and probably a few Linux distros are now shipping GCC 13. The new standards and issues are listed here: https://gcc.gnu.org/gcc-13/porting_to.html
– Work around to prevent I/O error after a while on fishing games with tension
– Crosshair optimization:
-create crosshairs only once in Init() instead of created them at every
cycle
-use matrix scale to apply the aspect ratio
– Misc fixes
A noter qu’un nouveau fork ajoutant le support du Sinder est dispo ici.
– Add mappers `#33` and `#34` for « Super Game Gear 73 in 1 [Sonic 2 ~ Street Fighter 2] (Unl) », « Super GG 21 in 1 [Sonic Drift] [Gold & Yellow Label] (Unl) », and « Super GG 30 in 1 [Sonic 2] [Gold & Yellow Label] (Unl) »
– Add YM2413 state to tech info (#110)
– Attempting to convert history.txt to UTF-8. Had a guess at the older encodings and hand-fixed what remained. (#112)
– Add YM2413 state to tech info
– Add GG stereo mask to tech info
Une petite partie de Starfox 2 (SNES Mini Edition) ?
…ou peut-être un Secret of Mana Français iOS Edition ?
Laissez tomber, je vais me faire la suite non officielle de Chrono Trigger plutôt :p
Les changements depuis le dernier build:
– Gtk: Fix ROM info dialog when name is JIS.
– imgui: Silence a few warnings.
– Only use JIS->UTF8 conversion with new overlay.
– win32: only deinit ogl imgui when ogl is initialized
– win32: actually call function
– Gtk: Disable ROM info at start.
– win32: Add imgui overlay to direct3d.
– Misc fixes