– fix alignment of tempMultiplyMatrix and currentMatrix[4] in GeometryEngineLegacySave. Fixes #657. It would be better to fix this perhaps by making NDSMatrix a type that has the alignas(16) put on it while inheriting from std::array perhaps, so this mistake is not possible?
General
– New keyboard layout handling: now it is possible to use a more natural layout assigning different host keys to the same emulated key. The layout configuration is stored inside a configuration file, depending on the emulated machine. Each configuration file can contain different layout for different operating system. See Wiki for details.
– New virtual keyboard and keyboard editor: it’s possible to enter key using a virtual keyboard. It’s possible to edit the keyboard configuration or create a new one from scratch.
– New look and feel Flatlaf (thanks to https://www.formdev.com/flatlaf/)
– Added support for palette configuration loading from file (vpl) for both VIC (I,II) and VDC
– Fixed disk issues when user change disk
C128
– Improvements for 2Mhz emulation
– Improved MMU (https://sourceforge.net/p/vice-emu/bugs/1835/?page=1)
– Minimal modifications to D030 registry: still partially supported
– Added ASCII/DIN handling for multilingual char rom set. Fixed 128/64 char rom reloading
Une petite partie de Starfox 2 (SNES Mini Edition) ?
…ou peut-être un Secret of Mana Français iOS Edition ?
Laissez tomber, je vais me faire la suite non officielle de Chrono Trigger plutôt :p
Les changements depuis le dernier build:
– controls: Revert wording to 1.61 version.
– controls: Use QuickSave000 as save origin instead of QuickLoad000.
– vulkan: Actually submit one-time command buffer.
– Gtk: Tweak sound drivers for better performance.
– win32: increase sound buffer to allow at least one frame (fixes #794)
– Add ability to force backdrop color for sprite extraction.
– win32: Add Toggle Backdrop hotkey.
– win32: Hide entry control if no hotkey binding is there.
– win32: move backdrop hotkey to other visual hotkeys, move superscope
– Gtk: Tweak sound drivers for better performance.
– Misc fixes
– High-Fidelity Mode for Windows 3.1 support.
– Mouse integration works in Windows 3.1 L11 and L12.
– Use keyboard as mouse or gamepad as mouse options for other levels.
– Sound-recording emulation.
– LOADWAV command or use GUI menu to send .WAV file to the VM.
– One note about Windows 3.1 L10 is it may crash if you choose more than 16MB RAM.
– Windows 3.1 L10 driver does not write the highest byte to DMAC physical address.
– When the system tries to load a file to higher-than 0x00FFFFFFH, it will crash. It is not Tsugaru problem. It is Windows 3.1 L10’s problem. Not an issue for Windows 3.1 L12.
Un pack de bios est disponible ici et un guide complet là (Tuto en pdf ici: anglais / français).
– Bugs fixes
– Important note for users of the ubuntu binaries: Starting with this release, this build is now using system paths instead of portable mode. If you upgrade from a previous ubuntu build you will have to redo your settings or move the files manually to the right locations. The locations are listed in #316
Note:
(#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/