Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.

Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
– Hardware (D3D11, OpenGL, Vulkan) and software rendering
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
– PGXP for geometry precision, texture correction, and depth buffer emulation
– Adaptive downsampling filter
– Post processing shader chains
– « Fast boot » for skipping BIOS splash/intro
– Save state support
– Windows, Linux, highly experimental macOS support
– Supports bin/cue images, raw bin/img files, and MAME CHD formats.
– Direct booting of homebrew executables
– Direct loading of Portable Sound Format (psf) files
– Digital and analog controllers for input (rumble is forwarded to host)
– Namco GunCon lightgun support (simulated with mouse)
– NeGcon support
– Qt and NoGUI frontends for desktop
– Automatic updates for Windows builds
– Automatic content scanning – game titles/regions are provided by redump.org
– Optional automatic switching of memory cards for each game
– Supports loading cheats from libretro or PCSXR format lists
– Memory card editor and save importer
– Emulated CPU overclocking
– Integrated and remote debugging
– Multitap controllers (up to 8 devices)
– RetroAchievements
Configuration requise:
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, or AArch64/ARMv8, otherwise you won’t get a recompiler and it’ll be slow.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.

Les améliorations sont:
Preview Build:
– Fix Flatpak version generation (Stenzek)
– 60d97a9: Update duckstation-qt_pt-BR.ts (Anderson Cardoso) #3026
– b8a165b: Adicionado arquivo NEWS (Anderson Cardoso) #3026
– 885786c: Arquivo Leia-me atualizado (Anderson Cardoso) #3026
– 22141bb: Update duckstation-qt_tr.ts (Anderson Cardoso) #3026
– dc1969e: Updated Spanish (Latin America) translation (Renzo Pigliacampo) #3027
– 0be16dd: update Simple-Chinese Translation. (zkdpower) #3028
– 1d2cf72: Drop NEWS.md file (Stenzek)
– Fix incorrect writing of unaligned words via cheats (Stenzek)
– 5ff5891: Update README.md (Stenzek)
– Actually check max texture buffer size (Stenzek)
– Cache intermediate state (Stenzek)
– Fix UI duplicating on language switch (Stenzek)
– Fix button behaviour in Load/Save State (Stenzek)
Development Build:
– WIP
Stable Build (or rolling release):
– Add multi-disc serials (Stenzek)
– Use disc sets for changing discs (Stenzek)
– Share memory cards in multi-disc games (Stenzek)
– Fix crash on non-database game (Stenzek)
– Post-refactor cleanups (Stenzek)
– Make Shift-JIS table static (Stenzek)
– Fix for MacOS (Stenzek)
– Avoid leaving GPU state unbound after represent (Stenzek)
– Fix render command encoder leak (Stenzek)
– Avoid inline texture uploads when unnecessary (Stenzek)
– Recommend Metal renderer for MacOS (Stenzek)
– Remove extra item in language list (Stenzek)
– Fix crash when saving state with display off (Stenzek)
– 3e82409: GPU/HW: Fix base settings not updating on change (Stenzek)
– Fix initial depth state not being bound (Stenzek)
– Forgot a mutability parameter (Stenzek)
– Split core and util Host (Stenzek)
– 39b8dcd: GPU/HW: Fix wrapped image writes (Stenzek)
– Add crosshair.png (Stenzek)
– Move software cursor to ImGuiManager (Stenzek)
– Remove embedded crosshair image (Stenzek)
– Remove mouse pointer position (Stenzek)
– Move display logic to GPU (Stenzek)
– Refactor config to use separate sections (Stenzek)
– 288757c: dep/reshadefx: Temporarily combine textures+samplers in HLSL (Stenzek)
– Add ReShade .fx shader support (Stenzek)
– Add reshade-shaders (mainly headers) (Stenzek)
– Fix crash on breakpoint add/trace enable (Stenzek)
– Don’t colourize timestamps (Stenzek)
– Replace TTY patch with syscall hook (Stenzek)
– Update Korean translation by Hackjjang (Stenzek)
– Fix pipeline cache leaving fields uninitialized (Stenzek)
– Ensure Reshade directory gets created (Stenzek)
– Fix multi-texture+UBO push descriptors (Stenzek)
– 358f87a: PostProcessing/ReShade: Fix up for GL/Vulkan (Stenzek)
– 37d6754: Atualização Português do Brasil (Anderson Cardoso) #2999
– Centralize frame presentation (Stenzek)
– Undef GetMessage for Windows headers (Stenzek)
– Add FindBIOSPathWithHash() (Stenzek)
– Expose memory save states (Stenzek)
– Allow overriding BIOS in boot parameters (Stenzek)
– Remove memory card warnings on config change (Stenzek)
– Add InterruptExecution() (Stenzek)
– Lazily compile shaders (Stenzek)
– Bump _WIN32_WINNT (Stenzek)
– Always use analog mode from save state (Stenzek)
– Add scaling shader support (Stenzek)
– Canonicalize memory card paths in settings (Stenzek)
– 998ce37: Atualização Português do Brasil (Anderson Cardoso) #3001
– 0da14a5: GPU/Vulkan: Fix MSAA (Stenzek)
– 203e71f: Update Russian translation (#3002) (shikulja) #3002
– Move WinPixEventRuntime to root (Stenzek)
– Use precompiled headers (Stenzek)
– Add Windows dependency build scripts (Stenzek)
– Use dependency package on Windows (Stenzek)
– Update SDL GameControllerDB (Stenzek)
– Add Flatpak manifest and scripts (Stenzek)
– Build Flatpak (Stenzek)
– Clamp UVs to active rect when presenting (Stenzek)
– Fix non-internal resolution screenshots (Stenzek)
– Fix changing global scale through FSUI (Stenzek)
– Add setup wizard (Stenzek)
– Support geometry shaders (Stenzek)
– Add wireframe rendering/overlay (Stenzek)
– Fix stale database cache check (Stenzek)
– 8386a70: Atualização Português do Brasil (Anderson Cardoso) #3003
– e07c694: Update make-appimage.sh (Mrlinkwii) #3004
– Restore context after pumping messages (Stenzek)
– Fix some option values not being translated (Stenzek)
– clang-cl warning clean-up (Stenzek)
– Add ASSUME() and use for UnreachableCode() (Stenzek)
– Add downsample scale option (Stenzek)
– 4974a80: GPU/HW: Fix texture filtering making everything transparent (Stenzek)
– Fix breakpoints/single stepping (Stenzek)
– a46e172: Atualização Português do Brasil (Anderson Cardoso) #3005
– ce3f4aa: Spanish (Spain) translation update (IlDucci) #3007
– d8309b7: dep/reshadefx: Hopefully fix build on some Linux systems (Stenzek)
– Update Korean translation by Hackjjang ([Stenzek](0d09726…
Télécharger DuckStation v0.1 build 92XX (63.9 Mo)
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