Très performant, PPSSPP est un émulateur de Sony PSP (pour Windows, Android et autres via SDL) gratuit et libre écrit en C + + par Henrik Rydgard (très connu sous le pseudo de Ector, déjà auteur de l’émulateur de PSP Potemkin et surtout connu pour Dolphin, ayant également exercé sur nombre d’émulateurs Dreamcast).
 


 
Les changements sont les suivants:
 
– Fix performance issue with Vulkan descriptor set allocation ([#18332])
– Smoother loading of replacement textures
– Fix the store on iOS ([#18323])
– Fix problem with waves background ([#18310])
– Some translation updates
– Other minor fixes

 

Cette archive inclut la version 32 et 64 bits.

 

Télécharger PPSSPP v1.19.2 (28.5 Mo)

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Créé par Andrea Mazzoleni. AdvanceCOMP vous permet de recompresser vos fichiers PNG, MNG & ZIP. Il peut en outre recompresser les fichiers PNG, MNG & ZIP en utilisant l’algorithme utilisé par 7-Zip.
 

 
– Update libdeflate to 1.19 [Darik Horn]
 

Télécharger AdvanceCOMP (x86) v2.6 (1.4 Mo)

Télécharger AdvanceCOMP (x64) v2.6 (1.4 Mo)

Télécharger AdvanceCOMP (Dos) v2.6 (1.4 Mo)

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Un très bon émulateur de Commodore Amiga, alternative du célèbre WinUAE.

 

 
Thanks to the availability of Toni Wilen’s cputester, the following mostly CPU related issues from the basic tests could be addressed:
– Removed address register as byte source operand in move.
– Various bit-field instruction fixes.
– Incorrect pack/unpk behaviour.
– Trapcc increase pc after condition check to get correct exception stack frame.
– Cas2 select the first compare result value when both compare registers are the same register. Set v flag.
– Link/Unlk incorrect result on stack when link register was a7.
– Split long reads in two word reads for correct values across banks that are not stored consecutively.
– VPOS wraparound fix.
– Exception cycle time changes.
– Fixed various instructions that overwrote exception cycle times with regular instruction time. (when triggering privilege violations etc.)
– Set div cycle times to values closer to the listed cycle times. Still not dynamically calculated, but should be closer.
– Don’t trace when instruction was aborted by illegal, privilege or address error.
– CHK.w N flag fix.
– EOR ea vs. data register check for cycle calculation was inverted.
– Changes to cycle calculation for BSET/BCGH.
– Set undefined div flags according to behaviour on 68000.
– Move to SR, check supervisor level before evaluating ea.
– Include exception time in cycle time for chk.
– Handle bkpt differenly from illegal.
– Broken overflow and other special cases for mull.
– Handle supervisor check differently for move from sr to avoid returning result when throwing exception.
– Missing address mask in rtarea memory handling (for when upper address byte contains data).
– Trapcc had wrong pc in the stack frame.
– fixed mouse capture for older RetroPlatform hosts
 
Maintenance updates
code refactoring:
– solution file reorganisation
– static analysis/replace custom datatypes with standard sized C++ types

 

Télécharger WinFellow (XP/Vista) v0.5.8 (9.0 Mo)

Télécharger WinFellow v0.5.11 (13.8 Mo)

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EMU7800 est un projet d’émulateur Atari VCS7800 développé par Mike Murphy avec la plateforme Microsoft .NET. Développé en Open Source, il s’agit à la base d’un projet d’étude pour Mike.
 

 
– RC Preview release, built with .NET 8 RC2 AOT native code generation.

 

Télécharger EMU7800 v5.5.0.0 (7.4 Mo)

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Créé par Ben Vanik alias Noxa (PSP Player), il s’agit d’un projet de recherche pour développer un émulateur Xbox 360. Notez qu’il vous faudra une machine très performante pour lancer des jeux commerciaux de façon fluide. Plus d’informations ici sans oublier le site de développement là.
 

 

 

Télécharger Xenia v1.0.2817 (2025/06/24) (4.4 Mo)

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Il s’agit d’un émulateur Multi-systèmes émulant en vrac:
 
– Amstrad CPC (464 Plus/6128 Plus/GX-4000)
– ZX Spectrum (48k NTSC/Pentagon/TK-90X/TK-95
– MSX-1 (HX-10P/HX-10S/HX-10D)
– Colecovision (PAL/NTSC)
– Sega SG-1000
– Sega Master System (1 + FM Japanesse/1 NTSC/1 PAL/2 NTSC/2 PAL)
– Chips (Texas Instruments TMS9918/Sega Master System VDP/Texas Instruments SN76489 (PSG)/Yamaha YM2413/Western Digital FD1793/Amstrad ASIC)

 

 
Les changements:
– Fixed an issue where dragging and dropping a disk into the ZX Pentagon machine would disable write protection.
– Resolved a bug in WD1793 that prevented the Unreal demo from running when write protection was turned off.
– Addressed compilation issues in XCode 15.
– Updated Miniaudio to version 0.11.18.
– Resolved display issues with warp shader stripes on 4K displays.
– Improved drag and drop functionality for .rvmstate files across all machines.
– Fixed instances where the emulator would hang when reading certain .rvmstate files.
– Addressed an issue where the emulator would close unexpectedly when resizing the window on some Nvidia graphics cards.
– Fixed Konami SCC Mapper bug

 

Télécharger Retro Virtual Machine (x86) v2.0 beta 1 r7 (62.0 Mo)

Télécharger Retro Virtual Machine (x64) v2.1.20 (88.3 Mo)

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Créé par Avery Lee (l’auteur de VirtualDub), il s’agit d’un émulateur d’Atari 8 bits (800/800XL/130XE) disponible en 32 et 64 bits. Il dispose de beaucoup d’options ainsi que d’une bonne compatibilité. Il prend en charge les jeux protégés conformément à l’émulation. Il s’agit d’une version de développement au stade de béta.
 

 
Topic des versions Beta.

Télécharger Altirra (Beta) v4.40 Test 14 (7.2 Mo)

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LaunchBox a été conçu comme une interface attrayante pour DOSBox, mais a depuis été élargi pour supporter à la fois les jeux PC modernes et les consoles émulées. DOSBox continuera d’être une priorité principale pour LaunchBox.
 
Il peut rechercher dans la database TheGamesDB.net (une base de données en ligne communautaire qui permet à quiconque de contribuer) pour les metadatas & box-arts. Il peut exporter les fichiers image, dispose d’une meilleure compatibilité avec dropbox.
 
LaunchBox comprend des processus d’importations automatiques pour Steam, D-Fend Reloaded, et les fichiers ROM pour des gains de vitesse.
 
LaunchBox-3.6
 

Télécharger LaunchBox v13.21 (459 Mo)

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Il s’agit de la dernière version officielle dite « instable » de Snes9x ajoutant les dernières nouveautés, améliorations et/ou corrections en provenance des sources GIT. Versions 32 et 64 bits dans l’archive.
 

Une petite partie de Starfox 2 (SNES Mini Edition) ?

 

…ou peut-être un Secret of Mana Français iOS Edition ?

 

Laissez tomber, je vais me faire la suite non officielle de Chrono Trigger plutôt :p

 

Les changements depuis le dernier build:
 
– Qt/Wayland: Fix case when window is reparented for server-side decoration.
– Qt: Fix issues with input rate and vrr.
– Vulkan: Remove out-of-date message from exception handler. Clean up a bit.
– Resampler: Consistently use signed ints.
– Vulkan: Use mailbox when available. Suppress debug messages.
– Vulkan/Gtk: Make instance creation fail more robust.
– Gtk: Don’t allow threading with NTSC filter.
– Gtk: Blargg NTSC outputs reduced width in 512-mode.
– (Qt,Gtk)/OpenGL: Specify unpack alignment.
– Misc fixes

 

Télécharger Snes9x TestBuild v1.63.1498 (7.9 Mo)

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SSE pour « Steven Seagal Edition » est un émulateur d’Atari ST basé sur le STeem original v3.2 de 2004. Il emprunte également des améliorations en provenance de Hatari.
 

 
– Various bugfixes
– Fix bit order of Mega STE CPU control

 

Télécharger Steem SSE (D3D) [32 bits] v4.1.2 R17 (2.4 Mo)

Télécharger Steem SSE (D3D) [64 Bits] v4.1.2 R17 (2.6 Mo)

Télécharger Steem SSE (All builds) v4.1.2 R17 (3.6 Mo)

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Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.
 

 
Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
– Hardware (D3D11, OpenGL, Vulkan) and software rendering
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
– PGXP for geometry precision, texture correction, and depth buffer emulation
– Adaptive downsampling filter
– Post processing shader chains
– « Fast boot » for skipping BIOS splash/intro
– Save state support
– Windows, Linux, highly experimental macOS support
– Supports bin/cue images, raw bin/img files, and MAME CHD formats.
– Direct booting of homebrew executables
– Direct loading of Portable Sound Format (psf) files
– Digital and analog controllers for input (rumble is forwarded to host)
– Namco GunCon lightgun support (simulated with mouse)
– NeGcon support
– Qt and NoGUI frontends for desktop
– Automatic updates for Windows builds
– Automatic content scanning – game titles/regions are provided by redump.org
– Optional automatic switching of memory cards for each game
– Supports loading cheats from libretro or PCSXR format lists
– Memory card editor and save importer
– Emulated CPU overclocking
– Integrated and remote debugging
– Multitap controllers (up to 8 devices)
– RetroAchievements

 
Configuration requise:
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, or AArch64/ARMv8, otherwise you won’t get a recompiler and it’ll be slow.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.

 

 

Les améliorations sont:
 
Preview Build:
– Fix Flatpak version generation (Stenzek)
– 60d97a9: Update duckstation-qt_pt-BR.ts (Anderson Cardoso) #3026
– b8a165b: Adicionado arquivo NEWS (Anderson Cardoso) #3026
– 885786c: Arquivo Leia-me atualizado (Anderson Cardoso) #3026
– 22141bb: Update duckstation-qt_tr.ts (Anderson Cardoso) #3026
– dc1969e: Updated Spanish (Latin America) translation (Renzo Pigliacampo) #3027
– 0be16dd: update Simple-Chinese Translation. (zkdpower) #3028
– 1d2cf72: Drop NEWS.md file (Stenzek)
– Fix incorrect writing of unaligned words via cheats (Stenzek)
– 5ff5891: Update README.md (Stenzek)
– Actually check max texture buffer size (Stenzek)
– Cache intermediate state (Stenzek)
– Fix UI duplicating on language switch (Stenzek)
– Fix button behaviour in Load/Save State (Stenzek)

 
Development Build:
– WIP

 

Stable Build (or rolling release):

– Add multi-disc serials (Stenzek)
– Use disc sets for changing discs (Stenzek)
– Share memory cards in multi-disc games (Stenzek)
– Fix crash on non-database game (Stenzek)
– Post-refactor cleanups (Stenzek)
– Make Shift-JIS table static (Stenzek)
– Fix for MacOS (Stenzek)
– Avoid leaving GPU state unbound after represent (Stenzek)
– Fix render command encoder leak (Stenzek)
– Avoid inline texture uploads when unnecessary (Stenzek)
– Recommend Metal renderer for MacOS (Stenzek)
– Remove extra item in language list (Stenzek)
– Fix crash when saving state with display off (Stenzek)
– 3e82409: GPU/HW: Fix base settings not updating on change (Stenzek)
– Fix initial depth state not being bound (Stenzek)
– Forgot a mutability parameter (Stenzek)
– Split core and util Host (Stenzek)
– 39b8dcd: GPU/HW: Fix wrapped image writes (Stenzek)
– Add crosshair.png (Stenzek)
– Move software cursor to ImGuiManager (Stenzek)
– Remove embedded crosshair image (Stenzek)
– Remove mouse pointer position (Stenzek)
– Move display logic to GPU (Stenzek)
– Refactor config to use separate sections (Stenzek)
– 288757c: dep/reshadefx: Temporarily combine textures+samplers in HLSL (Stenzek)
– Add ReShade .fx shader support (Stenzek)
– Add reshade-shaders (mainly headers) (Stenzek)
– Fix crash on breakpoint add/trace enable (Stenzek)
– Don’t colourize timestamps (Stenzek)
– Replace TTY patch with syscall hook (Stenzek)
– Update Korean translation by Hackjjang (Stenzek)
– Fix pipeline cache leaving fields uninitialized (Stenzek)
– Ensure Reshade directory gets created (Stenzek)
– Fix multi-texture+UBO push descriptors (Stenzek)
– 358f87a: PostProcessing/ReShade: Fix up for GL/Vulkan (Stenzek)
– 37d6754: Atualização Português do Brasil (Anderson Cardoso) #2999
– Centralize frame presentation (Stenzek)
– Undef GetMessage for Windows headers (Stenzek)
– Add FindBIOSPathWithHash() (Stenzek)
– Expose memory save states (Stenzek)
– Allow overriding BIOS in boot parameters (Stenzek)
– Remove memory card warnings on config change (Stenzek)
– Add InterruptExecution() (Stenzek)
– Lazily compile shaders (Stenzek)
– Bump _WIN32_WINNT (Stenzek)
– Always use analog mode from save state (Stenzek)
– Add scaling shader support (Stenzek)
– Canonicalize memory card paths in settings (Stenzek)
– 998ce37: Atualização Português do Brasil (Anderson Cardoso) #3001
– 0da14a5: GPU/Vulkan: Fix MSAA (Stenzek)
– 203e71f: Update Russian translation (#3002) (shikulja) #3002
– Move WinPixEventRuntime to root (Stenzek)
– Use precompiled headers (Stenzek)
– Add Windows dependency build scripts (Stenzek)
– Use dependency package on Windows (Stenzek)
– Update SDL GameControllerDB (Stenzek)
– Add Flatpak manifest and scripts (Stenzek)
– Build Flatpak (Stenzek)
– Clamp UVs to active rect when presenting (Stenzek)
– Fix non-internal resolution screenshots (Stenzek)
– Fix changing global scale through FSUI (Stenzek)
– Add setup wizard (Stenzek)
– Support geometry shaders (Stenzek)
– Add wireframe rendering/overlay (Stenzek)
– Fix stale database cache check (Stenzek)
– 8386a70: Atualização Português do Brasil (Anderson Cardoso) #3003
– e07c694: Update make-appimage.sh (Mrlinkwii) #3004
– Restore context after pumping messages (Stenzek)
– Fix some option values not being translated (Stenzek)
– clang-cl warning clean-up (Stenzek)
– Add ASSUME() and use for UnreachableCode() (Stenzek)
– Add downsample scale option (Stenzek)
– 4974a80: GPU/HW: Fix texture filtering making everything transparent (Stenzek)
– Fix breakpoints/single stepping (Stenzek)
– a46e172: Atualização Português do Brasil (Anderson Cardoso) #3005
– ce3f4aa: Spanish (Spain) translation update (IlDucci) #3007
– d8309b7: dep/reshadefx: Hopefully fix build on some Linux systems (Stenzek)
– Update Korean translation by Hackjjang ([Stenzek](0d09726…

 

Télécharger DuckStation v0.1 build 92XX (63.9 Mo)

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Il s’agit d’un émulateur de NES multiplateforme. Il dispose d’une interface native construite en utilisant SDL2 ainsi que d’une interface web qui est compilé en WASM et s’exécute dans le navigateur.
 

 
– Upgraded wgpu to 0.17.2 to pick up a bugfix for the DirectX 12 backend where resizing the window would completely crash the program. This bug apparently did not affect the other wgpu backends
– Replaced the VRC7 expansion audio implementation with a stripped-down version of the YM2413/OPLL implementation from my Sega Master System emulator, which should be more accurate and also much more efficient
– Implemented the NES PPU’s grayscale bit, which was only used in a single officially released game: Noah’s Ark (EU) uses it for the water effect covering the bottom of the screen
– Made audio buffer size configurable instead of hardcoded

 

Télécharger jgnes v0.6.2 (9.1 Mo)

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