Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.

Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32, AArch64, RISC-V/RV64).
– Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.
– PGXP for geometry precision, texture correction, and depth buffer emulation.
– Adaptive downsampling filter.
– Post processing shader chains (GLSL and experimental Reshade FX).
– « Fast boot » for skipping BIOS splash/intro.
– Save state support.
– Windows, Linux, macOS support.
– Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
– Direct booting of homebrew executables.
– Direct loading of Portable Sound Format (psf) files.
– Digital and analog controllers for input (rumble is forwarded to host).
– Namco GunCon lightgun support (simulated with mouse).
– NeGcon support.
– Qt and « Big Picture » UI.
– Automatic updates with preview and latest channels.
– Automatic content scanning – game titles/hashes are provided by redump.org.
– Optional automatic switching of memory cards for each game.
– Supports loading cheats from existing lists.
– Memory card editor and save importer.
– Emulated CPU overclocking.
– Integrated and remote debugging.
– Multitap controllers (up to 8 devices).
– RetroAchievements.
– Automatic loading/applying of PPF patches.
Configuration requise:
– Windows 10/11 (7/8/8.1 here), Linux (AppImage/Flatpak), macOS.
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, AArch64/ARMv8, or RISC-V/RV64.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.1/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.

Les améliorations sont:
Preview Build:
– Kagero II & III (bl@ck_m@ge)
Stable Build (or rolling release):
– Update the Simple-Chinese translation to latest. (#3377)
– DDGoController: Fix incorrect translation context
– Qt: Fix image key in overlay export
– FullscreenUI: Fix crash in game properties on non-scanned file
– Updated Spanish (Latin America) translation (#3378)
– Atualização Português do Brasil (#3379)
– Cheats: Add Enable8MBRAM option for patches
– X11Tools: Load libxcb and friends dynamically
– FullscreenUI: Add BackgroundProgressCallback
– WindowInfo: Add SDL window type
– VulkanDevice: Support SDL window type
– OpenGLDevice: Support SDL window type
– Mini: Add duckstation-mini interface
– CPU: Correct wording about cop2 and IRQs
– Settings: Fix race toggling OSD messages
– Qt: Handle inverted+negated axes when mapping
– FullscreenUI: Fix popup title colours
– Scripts: Support generating both Qt and Mini AppImages
– CI: Add ARM64 AppImage builds
– FullscreenUI: Add Themes (#3380)
– FullscreenUI: Reorder interface settings to match Qt
– FullscreenUI: Default to dark theme on unknown value
– FullscreenUI: Hook up dynamic toast colour
– FullscreenUI: Add drop shadows to most text
– FullscreenUI: Add additional rounding to some dialogs
– Qt: Add graphics and achievements to setup wizard
– Qt: Merge gamelistmodel.cpp and gamelistwidget.cpp
– FullscreenUI: Fix toast colors and add more themes (#3381)
– FullscreenUI: Update translation strings
– GameDB: ASCII and VIP demos don’t support analog controllers. (#3384)
– Updated Swedish translation (#3383)
– Mini: Log fatal errors to stderr
– Qt: Fix typo in setup wizard
– GameDB: Kagero II & III
Télécharger DuckStation v0.1 build 90XX (40.3 Mo)
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