ShadPS4 est un émulateur préliminaire de PS4 pour Windows et Linux écrit en C++ créé par Shadow (d’ou il tire son nom), auteur et contributeur de projets prestigieux comme PCSX, PCSX2, PCSP, JPCSP, Arcadeflex, RPCS3…
 

 
Les changements principaux en résumé:
Some would say, « why a new release this early »? While releases came every 2-3 months before, the previous 0.12.0 release had an input change, which made multiple games unplayable, so we needed to patch it quite early. With that, some other interesting features and bugfixes came from development continuing as before, so enjoy. 😉.

 

Core
– Fix divide by zero in kernel time
– Reverted controller change from 0.12.0 since it appears it breaks a lot of games
– Fix patches being applied multiple times redundantly
– Fix game arguments not being passed under a certain condition
– Simulate write-only file access with read-write access
– filesystem: return st_mtim in posix_stat (fixes RB4 / CUSA02901 DLC crash)
– ImGui: keep drawing when there’s a pending change_layer
 
Libraries
– usbd: Implement usb backend system
– usbd: Emulated Skylander Portal Backend
– usbd: Add Infinity Base Backend
– usbd: Added Dimension Toypad
– Added get_authinfo
– HttpLib: Implemented a few more functions
– Initial font lib implementation
– Better return stub for sceNetPoolCreate
– Libkernel: Implement/stub some functions
 
GPU
– buffer_cache: smaller regions
– add null gpu notice
– Implement sceGnmDrawInitToDefaultContextStateInternal functions
 
Qt
– Remove Qt from emulator – Using launchers from now on

 
Liste de compatibilité ici.

 

Télécharger ShadPS4 v0.12.5 (13.6 Mo)

Télécharger ShadPS4 (GUI) v151 (25.2 Mo)

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