ShadPS4 est un émulateur préliminaire de PS4 pour Windows et Linux écrit en C++ créé par Shadow (d’ou il tire son nom), auteur et contributeur de projets prestigieux comme PCSX, PCSX2, PCSP, JPCSP, Arcadeflex, RPCS3…
 

 
Les changements principaux en résumé:
Here we are again with an early Christmas present. Santa might not have reached your home yet, but shadPS4 will.
 
This release brings the long-awaited Bloodborne speedup fix, along with a lot of AJM fixes from our great Roamic dev, who was kind enough to resolve some weird sound issues (God of War 3 and other games now almost have perfect sound).
 
There are also many additional fixes; I’ll try to summarize as much as I can below.
 
This release is dedicated to Matthew, who did a lot of work setting up our new shadps4.net site, so greetings to him as well.
 
So, Merry Christmas to all of you out there. Let’s hope the new year comes with world peace and a bit more logic out there.
 
Thank you all for your support!.

 

Core
– Windows: Limit address space maximum when higher addresses are not needed
– FS: Prevent writing to directories
– Kernel.Vmm: Protect Fixes
– cpu_patches: Patch stack canary accesses
– libkernel: Implement sceKernelEnableDmemAliasing, proper mapping type checks in posix_mmap
– ENAMETOOLONG, posix_rename fix
 
Libraries
– Stubbed libSceNpCommerce
– Add basic mouse-to-touchpad emulation
– np: Add dialog state tracking for NpCommerce
– Implement http uri escape unescape,sceHttpUriSweepPath
– Network: Fixed null string crash on sceNetResolverCreate
– A lot of AJM fixes
 
GPU
– Avoid initializing Shader::PsColorBuffer in RefreshGraphicsKey
– vk_rasterizer: Attempt to optimize compute clears
– buffer_cache: Split DMA fault handling code from buffer cache
– video_core: Reimplement inline data as buffer fill
– renderer_vulkan: Remove primitive restart disable support check.
– video_core: Initial implementation of pipeline cache
– video_core: Scheduler priority pending operation queue
 
Shader recompiler
– Fix V_CMP_U64
– Implement V_FLOOR_F64
– Handle -1 as src1 in v_cmp_u64
 
Misc
– Re-implement custom trophy sounds using sdl3 mixer
– Make FSR off by default

 
Liste de compatibilité ici.

 

Télécharger ShadPS4 v0.13 (14.1 Mo)

Télécharger ShadPS4 (GUI) v183 (25.3 Mo)

Site Officiel

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