Ootake est un émulateur PC-Engine en provenance du Japon et basé sur PC2E, tournant sous Windows 2000, XP et Vista. Il nécessite Direct X v8.1 au minimum.
– MUTE of the volume is able to be done with [F8]key. And, it returns normal
again to push [F8]key. * Therefore, the shortcut key of « Play Record »
function became [F6]key.
– The timing of interrupt processing was brought close to the movement of a
real machine. In « DE-JA », the problem with disorder when the screen
drawing was solved. (Disorder still remains. However, it is the same as a
real machine, too.) * And, the state saving file name was changed to
« DE-JA ». Please rename it when you load the saving data before of this
game.
– The speed and timing were brought close to a real machine more. In « The
Ninja Warriors », the problem (generated from recent version) that had been
uncommonly occasionally freezed was solved. In « Silent Debuggers », the
problem that the injury of making to the screen happens (generated from
recent version) was solved.
– The timing of the raster interrupt processing was brought close to a real
machine. In « Power Gate », the problem that it fell into disorder by one
line on the screen occasionally (generated from recent version) was
solved.
– Additionally, a detailed part has been improved and corrected.
+ Timing at operation speed is difficult. Unsuitable in another game often
happens though it is suitable for one game. However, through time, I think
that it considerably approached a real machine. Thank you for associating
this year. A good year!