Un émulateur multi-consoles qui émule en vrac: Game Boy (N&B/Color), Game Boy Advance, Nes, Lynx, PC Engine (TurboGrafx 16), SuperGrafx, NeoGeo Pocket, PC-FX, WonderSwan (N&B/Color), accessoires ps1…
Il s’agit d’une version en cours de développement.

 

Les changements sont les suivants :

– Reworked the FPS calculation algorithm to produce more accurate FPS values.
– Added a manifest file that’s embedded into the Windows executable, to ensure that noxious DPI virtualization and scaling available on Windows Vista and newer will not be used with Mednafen.
– Added code to disable DWM composition when running on pre-Windows 8 systems, to ensure better performance and less video juddering. (Sadly, it’s not possible to disable desktop composition in this manner on Windows 8 and later)
– PCE, PCE_FAST: Added a missing ADPCM playback variable to save states; fixes the problem of severe ADPCM sound distortion when loading save states that are saved during ADPCM playback(especially noticeable with the state rewinding feature).
– Modified MDFN_RemoveControlChars() to not kill non-7-bit-ASCII text.
– Misc minor code cleanups and fixes for some compiler warnings.
– NES: Fixed broken emulation of board « UNL-Sachen-8259B »(used in the game « Silver Eagle »).
– Fixed the with-drop-shadow internal text drawing routine to not draw horizontally one pixel beyond the specified maximum width in some circumstances.
– SNES: Altered a code construct to hopefully resolve a reported compiler error with clang.
– Error out of save state loading when the version specified in the save state is invalid.
– Call SDL_WM_SetIcon() before SDL_SetVideoMode(), to fix the problem of the missing Mednafen icon on some platforms/window managers.
– Fixed a minor integer overflow issue in the core PSF loading code.
– NES: Fixed some problems in the ROM image file loading code, including a potential heap overflow vulnerability.

 

Télécharger Mednafen (x86) (WIP) v0.9.33.3 (5,6 Mo)

Télécharger Mednafen (x64) (WIP) v1.32.0 (6.8 Mo)

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