Encore une exclu annoncée avec ce nouvel émulateur de GameBoy Advance écrit en langage C par Jeffrey Pfau (endrift) et basé (sensiblement) sur GBA.js (voir ici) et qui a comme objectif d’être un émulateur de haute qualité.
Features
- Near full Game Boy Advance hardware support.
- Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
- Qt and SDL ports for a heavy-weight and a light-weight frontend.
- Save type detection, even for flash memory size.
- Real-time clock support, even without configuration.
- A built-in BIOS implementation, and ability to load external BIOS files.
- Turbo/fast-forward support by holding Tab.
- Frameskip, configurable up to 9.
- Screenshot support.
- 9 savestate slots. Savestates are also viewable as screenshots.
- Video and GIF recording.
- Remappable controls for both keyboards and gamepads.
- Loading from ZIP files.
- IPS and UPS patch support.
- Game debugging via a command-line interface (not available with Qt port).
Planned features
- Local and networked multiplayer link cable support (Bug #1).
- Dolphin/JOY bus link cable support (Bug #73).
- Cheat codes (Bug #58).
- Re-recording support for tool-assist runs. (Bugzilla keyword « TASBlocker »)
- Lua support for scripting (Bug #62).
- A comprehensive debug suite (Bug #132).
- libretro core for RetroArch and OpenEmu (Bug #86).
Supported Platforms
- Windows Vista or newer
- OS X 10.7 (Lion) or newer
- Linux
- FreeBSD
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