Un émulateur de GB/GBC/GameBoy Advance écrit en langage C par Jeffrey Pfau (endrift) et basé (sensiblement) sur GBA.js et qui a comme objectif d’être un émulateur de haute qualité. Disponible pour Windows (Vista et +), Linux, Mac OSX et bien d’autres systèmes.
Bugfixes:
– 3DS: Work around menu freezing (fixes #1294)
– GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
– GB Serialize: Fix loading states with negative pixel x (fixes #1293)
– GB, GBA Serialize: Fix loading two states in a row
– GBA: Fix video timing when skipping BIOS (fixes #1318)
– GBA DMA: Fix Display Start DMAs
– GBA DMA: Fix DMA start/end timing
– GBA DMA: Fix invalid DMA handling (fixes #1301)
– GBA Memory: Fix a few AGBPrint crashes
– GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
– GBA SIO: Prevent writing read-only multiplayer bits
– GBA Video: Fix enabling layers in non-tile modes (fixes #1317)
– Python: Fix crash when deleting files owned by library
– Python: Make sure GB link object isn’t GC’d before GB object
– PSP2: Fix file descriptors dying on suspend (fixes #1123)
– Qt: Fix tile and sprite views not always displaying at first
– Qt: Fix audio context holding onto closed game controller
– Qt: Fix color picking in sprite view (fixes #1307)
– Qt: Fix window icon on X11
– Qt: Fix quick load recent accidentally saving (fixes #1309)
– Switch: Fix final cleanup (fixes #1283)
– Switch: Fix gyroscope orientation (fixes #1300)
Misc:
– GBA Video: Improve sprite cycle counting (fixes #1274)
– Qt: Updated Italian translation (by Vecna)