Il s’agit d’un émulateur de Playstation. (Builds automatiques).

 
– system: do not set SP when loading .exe when 0
– project: make debug builds more usable
– spu: added missing include
– render: refactored blending, now works like on real HW
– adpcm: clamp shift bigger than 12 to 9
– adpcm: reformat code
– config: use enum types
– refactor: use const string ref where applicable
– cpu: inline handleSoftwareBreakpoins
– gpu: multiline handling, command refactoring
– cpu: change exception vector for cop0 breakpoint
– debug: gpu polygon arg handling
– gpu: vram transfers refactor
– gpu: cpuToVram was always copying even number of pixels
– others fixes

 

 

Télécharger Avocado (x86) r784 (2.2 Mo)

Télécharger Avocado (x64) r784 (2.4 Mo)

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